Card-drawing and mana-accelleration all in one mana-cost-of-zero package.
Posted By:
A3Kitsune
(6/25/2010 1:39:13 AM)
It doesnt get much better than this
Posted By:
Fratex
(7/5/2010 4:55:08 AM)
Coiling oracle x3
Posted By:
Kryptnyt
(4/12/2011 5:13:36 PM)
If you're not sure how to build your scheme deck, start with two of these and go from there. It's not too flashy but it's good at any point in the game, and it gets the job done.
Posted By:
mutantman
(8/9/2010 1:52:42 AM)
In my experience with Archenemy, this has proven to easily be one of the most beneficial schemes. It's not as flashy as some of the other schemes, but it never fails to put you in a better position than you were at in the beginning of the turn -- card draw and mana production are pretty fundamental to the game, so it's hard to go wrong with more of both. And if you're lucky enough to hit two lands off the top of your library, it's better acceleration than Realms Befitting My Majesty.
Posted By:
voyager1
(1/24/2012 3:37:45 PM)
A scheme you will never* be unhappy to flip. Schemes like The Dead Shall Serve and My Crushing Masterstroke have their (admittedly massive) benefits, but for early-game dominance and utility that lasts all game, look no further.
*Well okay wiseguy, maybe if you're facing down multiple milling decks, but BESIDES that...
Posted By:
Cubozoan
(5/10/2012 6:01:04 AM)
You are a fool if you play a scheme deck without a pair of these. This can give you such an insane board advantage that, many times, it will be hard for you to actually lose.
Posted By:
Totema
(4/7/2012 7:44:53 PM)