Combos with ambiguity.
Posted By:
Gareth32
(10/24/2011 4:18:26 PM)
i have a dream of a non- infect charge counter/prolferate artifact/blue control deck. this just made it a reality. pass my some dice its going get complex
Posted By:
Mindbend
(1/27/2011 4:16:12 PM)
@Dacenoctavio
Rather: "Sup dawg, I heard you like counters, so I put counters in your counters so you can put counters while you counter".
Posted By:
Demage
(6/21/2011 4:03:20 AM)
@ Artscrafter:
"Sup dawg, I heard you like counters, so I gave you counters while I gave you a counter."
Posted By:
DacenOctavio
(1/29/2011 11:42:48 PM)
The cost on this card feels right. Might even try this in a Jenara, Asura of War Commander (EDH) deck.
Posted By:
Swiftgamer18
(1/27/2011 4:06:38 PM)
When stopping your opponent isn't enough punishment. Make them suffer!!!
Posted By:
AnTzero
(1/29/2011 7:40:06 AM)
1 more mana than counterspell with a proliferate effect? Decent!
Posted By:
TheGreatJman
(2/21/2011 2:55:51 AM)
Proliferate by itself usually costs about 4. Countering a spell usually costs 3. I consider this a fair deal. I think that infect control may be very plausible in the near future...
Posted By:
A0602
(1/27/2011 2:37:53 PM)
This is... pretty impressive really. Considering that Blue is great in infect and level-up anyway, it's super-efficient and means you can happily save mana to counter and still get to level your guys up or increase poison/infect/+1/+1 counters.
Posted By:
Anggul
(2/7/2011 10:03:10 AM)