x If you're looking for a specific comment, check the other printings as well.
Player Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 2.854 / 5  (65 votes)
The player rating is the overall rating for the card taking into account all player rating votes.

 
Popular Comments
Hide Comments
Only show me comments rated:
 stars.
123 >
This doesn't really do much. Regenerating a creature only taps a creature if it has to actually regenerate. All this does is weaken a creature and give it a potential regeneration shield, which is practically useless in any format that has wither or infect running around. I'd rather take Priests of Norn.

Here's some supporting evidence, folks.

701.11a If the effect of a resolving spell or ability regenerates a permanent, it creates a replacement
effect that protects the permanent the next time it would be destroyed this turn. In this case,
“Regenerate ” means “The next time would be destroyed this turn,
instead remove all damage marked on it and tap it. If it’s an attacking or blocking creature,
remove it from combat.”


The regeneration shield is a potential replacement effect that triggers off of any destruction event where regeneration is permitted. And a toughness value of 0 or lower doesn't permit regeneration as it is not... (see all)
Posted By: DacenOctavio (4/10/2011 2:49:17 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


@Great_North - Actually, Lunarblade DID suggest that it taps down creatures.

I agree about them writing in the "toughness 1 or greater" clause. That'll save a LOT of confusion as otherwise there'd be tons of people thinking that you could regenerate it regardless.
Posted By: Magnor_Criol (1/31/2011 11:52:45 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Oh heavens I am a masochist. Oh well, here goes:

@Witteee:

You sound like a very intelligent person with a solid head on your shoulders and a good sense of logic so I will take this opportunity to explain in detail how gore vassal works within the rules and mechanics of MtG. There are a few things you appear to have misunderstood about the way MtG works mechanically.

Before I get to those though, I need to make sure you understand the concept of "the stack" as it is vital to what I am going to describe. All spells and abilities have two parts to them: a cost, and an effect. In order to cast a spell or activate an ability you must first pay its cost (be it paying mana, tapping a creature, sacrificing a creature, etc.). Paying the cost happens instantaneously and no one can respond to it to prevent it. Once the cost of a spell or ability has been paid the effect that has been paid for goes on to "the stack". "The stack" is limbo space where effects go that have been paid for... (see all)
Posted By: Flyheight (11/16/2011 2:52:08 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Yeah, the quality of the poetry in Tome of Machines really drops off around verse 1688.

(This card does EWWWW well, which must have been the point of it. Weird to see white do EWWWW well.)
Posted By: Salient (1/17/2012 2:52:11 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Undying combat trick, maybe this will see play... Tag team with zombie Mikaus? I'll give it a 2 due to limited removal possibilities.
Posted By: GeneticDrift (3/15/2012 10:32:34 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Why yes, I would like to get another cycle out of my Undying creatures.
Posted By: Halaphax (4/12/2012 5:32:19 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


And in a sad twist of fate, lassie fell down the well... full of Glistening Oil!
@ Nagoragama true, except they refer to the same creature. This one cannot be regenerated by its own ability because it dies before its ability goes on the stack. Then, the target creature gets a -1/-1 counter, then, if it isn't already dead, it gets all other damage removed from it that isn't in the form of a -1/-1 counter. For example, let's say you have a 3/3 on the field. Someone Gut Shots it, so it get's dealt one damage. Then, you sacrifice this creature, giving your 3/3, already dealt one damage, so it takes two more damage to kill it, and then it is regenerated. The -1/-1 counter still remains, so your 3/3 is now a 2/2 with no damage on it, and, if I remember correctly from regeneration reminder texts, it is tapped. And, to clear up confusion, a 2/2 given the -1/-1 counter from the ability will not die before it regenerates if it was dealt damage earlier. They resolve simultane... (see all)
Posted By: atemu1234 (7/4/2012 5:40:06 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


@atemu1234: Actually, you put the counter and just set up the regeneration shield. Only if the creature then is going to be destoryed (maybe because its toughness was lowered), it taps and you remove its damage.
Posted By: Shiny_Umbreon (12/9/2012 8:25:41 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


That thing's a Hound!? And it might rescue a creature?

My God! The Phyrexians got Lassie!
Posted By: Worldwalker1 (2/5/2011 3:11:48 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Great Design!

A really odd yet versatile card. More cards should need actual thoughts about it's usage than just be auto includes that you can play without thinking.
Posted By: Vividice (1/28/2011 7:52:43 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0