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Community Rating: 4.443 / 5  (79 votes)
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A 10-3 advantage over several turns? Sure, why not.
Posted By: Kirbster (4/25/2011 8:47:48 AM)


One of my favorite parts aside from the one-sided advantage is the fact that this won't fail its use even if your opponent has artifact removal in hand. Unless they can pay for something at instant speed like Oxidize, Goblin Tinkerer or Abolish if they have still mana open (/a plains in hand) the turn you cast it, but that won't happen too often.

Gets even better if you have permanents with Untap-effects. Gilder Bairn is easily the most evil of them all :D
Posted By: Mode (8/8/2011 1:55:24 PM)


It should be noted that, despite the illusion of symmetricality, it usually gives the user a two-permanent advantage: the opponent is hit by this first, to begin with, and suffers the full brunt of tapping 4 permanents while the user taps three, and so on. In addition, the user can tap the Wire itself with no ill effects.
Posted By: Arachnos (2/13/2013 7:44:15 PM)


This card is amazing, works well in control decks and many other decks. Actually, there are probably not that many decks it doesn't work well, in except for fast combo decks. As others have said, you generally get to tap 2 less cards each turn than your opponent has to.

I remember when these were $15 each; now you can get 4 for $20. It's probably underplayed now. I don't really think it's any less good now than it was then, but people have just forgotten about it.
Posted By: Technetium (6/3/2013 4:37:13 PM)


This and Academy Ruins makes you want to punch your opponent in the face. I cubed with a group and for funsies we played Planechase. This is just under Stasis as the most annoying card.
Posted By: BloodCrank (7/7/2013 7:36:08 PM)


First rare among the cards returning in From the Vault: Twenty. Ordered by year of first printing.
Posted By: A3Kitsune (8/5/2013 11:53:59 PM)


So let me get this straight.

Your Turn: Play Tangle Wire with 4 counters.
Opponent's Turn: They tap 4 permanents
Your Turn: layer it so the fading happens before the tapping; you tap 2 permanents and the Wire itself.
Opponent's Turn: They tap 3 permanents
etc. etc.

What a deceptively one-sided card....
And designwise it's also very clever. Too bad it's the epitome of a griefer card ;p
Posted By: justicarphaeton (12/4/2010 8:59:44 PM)


This is like Winter Orb, except it also taps non-land permanents. Once you get a beatstick out you can play this to shut down opponent's mana and/or blockers. A few of this is very much game over for most decks to face early on.
Posted By: Cyberium (5/19/2010 5:37:00 PM)


Chronatog! It will never ever go away! Combine it with Winter Orb or Static Orb. Get these three into play and after a few turns you can just go make a sandwich while they draw to death.
Posted By: creepycrawler (2/8/2011 10:55:11 AM)


Remember, it doesn't mess with enchantments... There's got to be some way to abuse that. Off the top of my head, Freed From The Real, Second Wind, Witch's Mist... There's got to be a thousand other ways though.

Enchant a Thrummingbird with Second Wind, untap it and proliferate the counters so that it never stops annoying the opponent? Then... get another Thrummer out, enchant THAT one too...
Posted By: NARFNra (12/25/2010 3:34:20 AM)