Victor fell asleep on his lightning pillow, dreaming of all the hot girls that he was going to land with his new facial hair. The barber had even sculpted his eyebrows! No more lonely nights for this warlock.
Posted By:
TimCrockett
(7/29/2013 4:44:50 PM)
The elimination of the mana burn rule made this fairly obsolete, unless you also have Manabarbs or some other card/s to penalize land-tapping out.
Posted By:
Ibn_Shisha
(5/31/2010 1:31:45 PM)
Combos quite well with Manabarbs, especially without Mana Burn...Also use Mana Flare for additional fun...
Posted By:
Guest57443454
(7/1/2009 6:01:59 PM)
Lol at the ruling:
"This card knows…"
This card KNOWS, maaaaan. It KNOWS...
Posted By:
bfugitive
(4/13/2011 12:57:19 PM)
Too confusing, I sold my 4th ed power surges cards (sry I was 12).
Better wording: At the beginning of turn, before the untap phase, take 1 damage for each untapped land.
Posted By:
maestroanth
(6/26/2009 10:28:12 PM)
Do you guys actually play with the ridiculous new rules that eliminate mana burn? I refuse to play that way, ever. Not for a tournament, not for casual play. Mana burn was part of the game for nearly 20 years for a reason. It forces players to actually make calculated decisions with their resources. Without mana burn, players can just haphazardly tap their lands for mana in a sloppy manner. Mana burn also makes cards like Black Lotus, Sol Ring, and Mana Drain slightly balanced. Seriously, these cards would actually be considerably more powerful - if you can imagine that - without the threat of mana burn. Is this what we want?
Then we have cards like Mana Vault, Mana Crypt, Mishra's Workshop, and the Urza lands. You have to actually think before tapping this cards - if mana burn exists, as it should.
And finally, there's cards like Power Surge, which were obviously designed with the reality of mana burn in mind. Of course, so was Mana Drain - the threat of mana burn was the only t... (see all)
Posted By:
DrJack
(8/4/2011 12:44:59 PM)