The ability gives you free mana, then you keep the card in hand to fuel Chrome Mox/Gemstone Caverns.
Posted By:
DrJones
(10/2/2012 11:04:52 AM)
It feels kinda weird he doesn't have trample :/
Posted By:
1maketoilets
(5/14/2011 11:04:31 PM)
@Atali, Superllama12, Polychromatic: Vigilance is green since Lorwyn:
Oakgnarl Warrior
Wilt-Leaf Cavaliers
Favor of the Overbeing
Beacon Behemoth
Joraga Bard
Snapping Creeper
It just hasn't showed up in any particularly interesting card, save for the Cavaliers maybe, but that was part white, so people didn't notice too much. I can say I'm happy to say a big cool rare with it (and with a fitting second keyword). Maybe, if this gets popular, green vigilance will be more known.
More than black haste, anyway.
Posted By:
Shiny_Umbreon
(5/1/2011 9:13:58 PM)
If you have 7 in your opening hand, then you can play one on turn 1.
Posted By:
kajillion
(6/13/2011 11:51:22 AM)
Arguably the best of the Chancellors just because Green has the easiest time getting him out. His abilities are also pretty powerful.
Posted By:
Mekh
(4/28/2011 3:11:29 PM)
TURN ONE WIN IN STANDARD:
opening hand: 2 Chancellor of the Tangle , 1 Chancellor of the Forge , 1 Tainted Strike , 1 Swamp and 2 Groundswell.
Gameplan: Reveal all 3 chancellors, get a 1/1 haste goblin and 2 {G} your first turn.
Drop Swamp, and than play both groundswells with your mana from Chancellor of the tangle (making goblin a 9/9) swing with goblin, tap swamp and cast Tainted strike, you now have a 10/9 infect haste.
probably not gonna get this as your opening hand and it can be stopped but the fact its possible is still scary. stuff like this is why they made gut shot and mental misstep .
Posted By:
GoatKnapper
(5/18/2011 2:00:25 PM)
Vigilance and Reach are both very necessary utilities in Mono-Green EDH. Both on one card seems pretty good to me.
Posted By:
lorendorky
(4/29/2011 12:37:34 AM)
If you had 4 of these in hand and 3 Simian Spirit Guide you COULD cast it first turn legally...although you'd have only 3 Chancellor of the Tangle in hand, and would be extremely susceptible to removal...
Posted By:
tcollins
(4/30/2011 9:06:50 PM)
turn one lotus cobra with this guy. imagine powering out something ridiculous with multiples... he is kinda like simian spirit guide.
Posted By:
PhyrexianFailure
(4/28/2011 3:38:02 PM)
if you reveal this card from your hand, you can get out a turn 1 overgrown battlement, turn 2 drop down any other 2 drop defender then tap the overgrown for another overgrown, turn 3 you have 9 mana, useing a mere 4 cards. And you didn't even cast on of them, so you can spend your 7 of your 9 mana on that.
Posted By:
bijart_dauth
(4/29/2011 4:09:07 PM)