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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 3.097 / 5  (72 votes)
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Here's why I like this card. Late game, your opponent know's you're probably holding on to a counterspell, and he has two cards in hand: a minor threat and a bomb. Anyone that knows how to play against blue control is going to play the minor threat to try to draw out the countermagic. That's when you play this to counter the spell they didn't play. The name of the card even fits this: the delusion was the idea that they could then play their bomb. Being able to occasionally 2-for-1 if your opponent taps out is just the icing on the cake.
Posted By: Vandarringa (10/28/2011 8:01:27 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


So it's not a hard counter. God forbid anyone have to use something situationally.

All I know is that there's few things meaner than countering someone's spell and then making them discard.
Posted By: Enemy_Tricolor (10/5/2011 11:56:50 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


It's too unreliable to see competitive play, but for casual play this card can rock. It's a guaranteed trade and a potential 2-for-1. What I love about it is how cruel it can be, hitting your opponent hard when they're already all tapped out. And as Vandarringa said, it works against the average players approach when playing against blue. They may end up saving the card they wanted to use as counter-bait, only to lose another more important card.
Posted By: Pinto331 (12/14/2011 6:00:42 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Somebody set a hot glue gun to two completely unrelated cards!

And man, there will be SO MANY people who think that paying {1} prevents the discard as well. It'll be Book Burning all over again. I understand that the effects had to be in this order or "That player" wouldn't have an antecedent, but it still ends up this way.
Posted By: Tanaka348 (9/23/2011 3:43:49 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Blue discard is becoming a trend now. I like it.
Posted By: Vedalken_Arbiter (9/22/2011 3:19:00 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Art reminds me of Phyrexian Unlife
Posted By: sonorhC (9/23/2011 8:44:27 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


It's runeboggle, except backwards.
Forcing an opponent to discard tends to hurt them more than letting you draw one card. It's fair enough. For something that's virtually guaranteed to maintain card advantage, being so soft a counter is kind of forgivable.
Posted By: NoobOfLore (10/8/2011 10:40:49 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Properly utilized this is a double counter. And remember only the first counter is soft.
Posted By: TPmanW (12/18/2011 10:55:04 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


@frostraven in this case is a relative instant speed as you can't cast it without any spells on ths stack, but indeed blue has some instant discard
Posted By: don_miguel (9/26/2011 2:42:05 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Not the most effective counter ever, I would like it better if it cost {2} to stop. Still, the discard makes it a lot better
Posted By: Necroci (9/27/2011 3:22:50 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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