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Converted mana cost of value X is always = 0 in every game zone except on the stack. Since the copying takes place before the card resolves, you do get whatever you paid into value X. It work just like Fork, so you can throw double fireballs.

Honestly I don't know why wizards would bother printing the illusion creatures with Chandra or even grim lavamancer setting them on fire. She is almost as porwerful as Jace, The Mind Sculptor.
Posted By: BattleFish (7/16/2011 5:45:06 AM)
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your opponent WILL cry when you copy Sorin's Vengeance.
Posted By: made4ipod (8/31/2011 6:54:04 PM)
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I'm going to use this with Geosurge.
Posted By: Axelle (7/8/2011 12:48:47 PM)
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Definitely getting closer to leaving the kitchen table. I'm not sure if this is it, but it's closer than 4RedRed.
Posted By: OmegaSerris (7/7/2011 2:54:14 PM)
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i find the flames in her art as an interesting look, with more of a flowing flames look, but c'mon, her face makes me think of a monkey
Posted By: Ninjazilla (7/7/2011 10:39:53 PM)
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Oh, thunder-thighs. <3. I love playing RDW and drawing 4 cards for 3 mana thanks to her and Tezzeret's Gambit



@diachronos comparing Chandra to Jace is a bit silly. Sure, they both started out at 3, but:
1. Jace had +2 for a strong ability, whilst Chandra has +1 for an almost insignificant one.
2. Jace had a 0 ability, again very strong, Chandra doesn't
3. Jace had -1, Chandra has -2. So while you could have used Jace's -1 three times, you can only use this one once.
4. jace's ultimate won the game, though it was often overkill at that point. Chandra's ultimate doesn't do much, and the game shouldn't last that long anyway.
5. Jace was in blue, ergo had counters and many ways to keep him protected. Chandra is in red, which is highly vulnerable. Sure, no one's saying you can't splash her with blue to get this, but that in itself complicates the matter.

So yes, it would have been preferable is Chandra started out at 4, or if she had the ability cost -1(since let... (see all)
Posted By: Artan (8/23/2011 6:18:18 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


I managed to pull a foil one of these the other day, and I'm seriously stoked. There are, literally, no limits with this card. Do I give her a red deck of her own? Or should I splash her somewhere else to kill off the little guys? In terms of ranking, I'd put her above Garruk, Primal Hunter and Jace, Memory Adept just because she's splashable. Her real shining feature isn't her ultimate, but instead her middle -2, since it can literally copy a number of game enders, like Cruel Ultimatum, Geosurge (2 Furyborn Hellkites on 1 turn), and of course, Sorin's Vengeance.
Posted By: Kura-san (9/17/2011 8:09:10 PM)
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I don't know how I went this long without realizing it, but the updated oracle text on Flashback specifically says "cast" now. That opens up the door to some abuse between flashback cards, which are already pretty much guaranteed to be 2-for-1s, and Chandra. You could do fun things like:

Turn 4: Chandra, the Firebrand, ping for 1 or kill a critter
Turn 5: Devil's Play, double with Chandra, for 8 damage
Turn 6: Ping for one, do whatever you feel like doing; preferably proliferate
Turn 7: Flashback Devil's Play, hit for another 8*

That's up to 6 creatures shot down, and you're only down one card. You're threatening their biggest bruisers with a 1-for-1 and anything with 4 toughness or smaller with a 2-for-1. If you can afford to toss the damage at your opponent, even if you've literally never been able to hit damage them up until this point, they're between 2 and 4 life. Put a Volt Charge on turn f... (see all)
Posted By: Lyoncet (9/22/2011 5:09:42 PM)
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-6: Chandra deal 6 damage to 6 targets.

Chandra's been making deals with one of the Multiverse's many devils I see.
Posted By: ax_morph (9/26/2011 6:18:01 PM)
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the ultimate is a little boring; her second ability will see much more use
Posted By: Arachibutyrophobia (7/7/2011 10:48:41 PM)
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0.51.01.52.02.53.03.54.04.55.0

 




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