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Community Rating: 3.989 / 5  (92 votes)
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This is so good that I played this as the only red card in a BGW prerelease deck. Somehow it all worked out.
Posted By: auriscope (7/10/2011 6:19:17 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


@Xineombine: It's not Fireball's fault you can't win with that field.
Posted By: Axelle (11/18/2012 7:50:22 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


The versatility is what makes it great. Keep at it!
Posted By: Sleaw (4/22/2012 11:53:27 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


GraemeGunn, give me a beak / calm the **** down, will you? Sometimes, you need to, instead of getting ***y, explain it to them - because some people just need to have the concept explained to them before they get it. For example, I can do calculus, and it took me a reading or two of the rules to understand how it worked - not the end of the world.
Posted By: Travelsonic (6/27/2012 10:41:30 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I like seeing it back in every coreset :D
personally, I see more flexibility on fireball than the new devil's play. On a side note, in an infinite mana deck, devil's play kills 2 player max, while fireball kills every creature on the field and all other players if its a multi player game
Posted By: zakando (3/3/2012 8:56:46 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


HEY ILLUSIONS!!
Posted By: Asiema113 (3/12/2012 2:28:41 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I never understood the point of Blaze when we had this. I never really bother to split it more than twice, but if you get out a Fire Servant... Ka-splode!
Posted By: Dragonmaster3.0 (7/8/2011 7:58:40 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


It is kinda hard to get right when using in on magic online. wish they had a nice conversion table that does the math for you so you can quickly get it just right. Like what they had in that old Shandalar game. Modo needs an infrastructure overhaul.
Posted By: Tommy9898 (7/9/2011 1:06:37 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I believe that I have found a way to break the laws of mathematics in this card. :P

First of all, look at the rules text: "Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players."

Normally, lets say you spend 6 mana on X and you target 2 creatures. The fraction from this would be 6/2, so 3 damage would be dealt to each creature.

"Any number" means that 0 is not exluded (or even negative numbers, but I am not going to go into that here). If you spend 6 mana again, but this time target 0 creatures/players, then the fraction would be 6/0.

Using the rules text from Fireball, I have proven that you can divide by 0.

(Saying that you can choose 0 targets is in the ruling for this card, but it doesn't say anything about breakiing the laws of mathematics by dividing by 0.)
Posted By: Taegan15 (7/27/2011 12:37:34 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


newartneedednewartneedednewartneeded... fireballs have never looked so bland :( and the mirrodin landscape looks awkward as hell.

5 stars for being one of the best in the game though.
Posted By: HuntedWumpusMustDie (7/11/2011 5:16:32 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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