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You know that good old Joraga Warcaller-Garruk's Packleader combo? Yeah, this is how you abuse it. Elf Ball is reincarnate as Elf Sun Zenith!

Praetor's Counsel to keep your hand and Goblin Bushwhacker so that you can cast your archdruids and tap on the same turn you draw them.
Posted By: WhiteyMcFly (3/7/2011 8:56:54 AM)
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@PhyrexianAdvocate, you forgot to put Comet Storm on your list, which is still in standard.
Posted By: Leonin_Kha_Cameron (5/24/2011 7:23:06 AM)
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Each of the Zenith's represent an old mirrodin artifact land in the artwork.


You see the red sun rising above a Great Furnace here.
Posted By: Jack-o-Crow (2/8/2013 1:51:16 AM)
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Myr Infinite Mana combo, as others before have stated. 2 Galvanizers to untap the others, and at least 2 mana's worth on Myr on the field and you have infinite mana, however long it takes to tap them all.... Anyway, EACH Zenith has its uses with this (Well, Black and Green are a bit more difficult, but...):

White Sun's Zenith: Instant-speed, infinite 2/2 Cat Tokens.
Blue Sun's Zenith: Instant-speed, infinite draw on opponent to auto-kill, or "draw 20 cards from own deck. Shuffle this back into your deck" at instant-speed, to have them all at the start of your turn.
Black Sun's Zenith: Kill anything and everything on the field. Bit worse with the Myr infinite mana, since all of your Myr die. More of a "you can win with your creatures next turn? No. You can't" use.
Red Sun's Zenith: Um, Demonfire that can be countered, but can reshuffle itself, with infinite damage to enemy whil... (see all)
Posted By: mrhardy12 (6/19/2011 6:16:44 AM)
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This is going to be much more powerfull with all the Innistrad graveyard reccursion. Really nice card.
Posted By: Narim (10/5/2011 11:21:14 AM)
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This card is definitely relevant in standard again. Very hand turn to cast against their strangleroot geist, gravecrawler, or any other card that likes to come back.
Posted By: Scormio (4/3/2012 11:57:38 PM)
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A Zenith is when a sun is at its highest point in the sky, directly above, not rising or setting.
Posted By: EdgarPoeAllen (6/13/2013 4:29:41 PM)
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I'd rather use disintegrate with one of these in my deck in case the game runs super long. Why? Grim Lavamancer needs food and it's primary use is to get rid of Undying, Persist, or similar problem creatures main deck.
Posted By: blurrymadness (7/18/2013 1:31:53 PM)
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"Lava Burst
Kaervek's Torch
Ghitu Fire
Fireball
Disintegrate
Demonfire
Blaze
Banefire

Was this really necessary? Wasn't there anything more interesting to do with a red zenith?"
-PrimeSonic


Quick! Name all of the spells you listed that are legal in standard!

Fireball

Yes, it was necessary.
Posted By: PhyrexianAdvocate (2/16/2011 5:32:50 PM)
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@Keiya: I agree, I generally like Banefire better for the screw-you-blue.

I also disagree with the "oh, it's just a blaze" mindset. White Sun's Zenith is what white gets all the time, Blue Sun's Zenith is what blue gets all the time. So really only 2 of the zeniths are neat abilities that aren't done extensively.

I for one love this card.
Posted By: sarroth (1/29/2011 8:43:38 PM)
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