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Community Rating: 2.695 / 5  (41 votes)
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Turn 3: Geist of Saint Traft
Turn 4: attack, flash in Hollowhenge Spirit, keep Traft alive for one more turn

Not the best spirit by far, but definitely a good combat trick vs combat tricks, deadly allure becomes useless, pump spells become wasted.
Posted By: OooShiny (1/28/2012 9:48:27 AM)


Fits thematically in my Ith, High Arcanist deck? Too bad that deck is an EDH deck...
Posted By: ZEvilMustache (1/29/2012 1:03:59 PM)


Contender for favorite art in Dark Ascension. Again, DAT PERSPECTIVE.
Posted By: JaFaR_Ironclad (2/8/2012 12:08:02 AM)


Except rebuke kills the creature... did you miss that? Removing it from combat is not the same as destroying or exiling it.
Posted By: Kryptnyt (1/26/2012 7:26:00 PM)


At the release this was really awesome and funny. This happened to one guy I played I attacked the other player played Rebuke on my best guy than I snapped this guy in play and saved him. We both thought it was ridiculous.
Posted By: ChainedNBeaten (2/4/2012 8:01:27 AM)


damn someone should give this hoe dat fat c o c k
Posted By: MasterOfEtherium (4/18/2012 7:04:43 PM)


It's like Rebuke, except now you get to keep the ghost of the creature you destroyed! Neat. It's only one more mana as well! Rebuke + 1 to get a 2/2 flying body with it. Not bad. Not bad at all.
Posted By: Dolorosa (1/26/2012 4:56:53 PM)


Its an okay combat trick, stapled onto a flash flying bear for 3White. Not bad, but not the best. 2.5/5
Posted By: TheWrathofShane (12/5/2012 7:10:24 PM)


would have been nice for 3cmc but for 4 the combat trick just isn't strong enough.
Posted By: Norrinthewary (2/4/2012 2:00:44 PM)


O: Master Of Etherium ...you did not copy+paste and you did not use caps! Oh my god...
Posted By: Stinga (10/10/2012 2:30:39 PM)