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Community Rating: 3.571 / 5  (21 votes)
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Don't get me wrong, this is a very cool plane, but I think it would have been cooler if...y'know...there were any werewolves in Planechase 2012.

The art is amazing, though.
Posted By: Lief098 (6/3/2012 4:21:05 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


I play a werewolf deck, and I made a planar deck just for it. It uses nothing but planes that help me get to kessig faster, because once I am at kessig, I will never touch the planar die again. It pretty much just gives me the win.
Posted By: thisisnotmyname (6/1/2012 3:30:43 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Sure, you could make a werewolf to play this with, but that feels like a lot of work to get an advantage on just ONE of your TEN planes. Plus, Wizards really screwed the pooch when they made the werewolves, so your deck will probably be barely competent on the other 9 planes in your deck...

Try thinking outside the box! Throw it in a Changeling deck and watch everyone panic! Try a deck where you don't even NEED your creatures to deal their damage(my retro poison deck uses Swamp Mosquito and Suq'Ata Assassin to win games!)! Heck, toss in one of these bad boys when you're playing a Gobbie deck! Goblin Grenade, Boggart Shenanigans and Fling aren't creatures, so their damage is unimpeded!
Posted By: LegoLeonidas (7/16/2012 10:30:14 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


This card will tend to stall the game, which is just fine if you're behind on creatures. On the other hand, if you're significantly in the lead on the battlefield, then either non-blank planar die roll is great for you, possibly game-ending. This creates a nice space of breathing room for everyone else to try to find an answer, but hope for an amazing blowout for the guy in the lead.
Posted By: Etsap (7/3/2012 10:19:13 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


There was a Translation issue in DotP 2013 on German it says that attacking non-werewolf creatures don't do combat damage but it does what it always does.
Posted By: draculdraconis (6/24/2012 3:30:19 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


And then my Wombat was a Werewolf.
Posted By: DoragonShinzui (9/6/2012 9:09:24 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


>.> To bad their aren't any werewolf planeswalkers.... Not even one based on R-G Full Moons....
*Slaps MtG for not even giving us a Moon-Magic based planeswalker that makes any sense.*

SERIOUSLY WIZARDS, WHY THE *** YOU NO GIVE US A LEGENDARY OR PLANESWALKER WEREWOLF?!?!?!
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Alright then, rage aside, I have to love this card. Gives ALL my creatures +2/+2 and trample until the end of turn is big for werewolf cards. Practically turns all my Wolf Creatures into Werewolf creatures until EoT. Making my 2/2 Wolf into a 3/3 (for self supporting) and gives my wolf tokens +2/+2 with ANOTHER +2/+2 (+1/+1 because their wolves, +1/+1 because their werewolves, and +2/+2 because of Plane chaos ability.) Seriously, what is NOT to love about this card if you're a werewolf player, especially when it says "Non-werewolves cannot deal damage."

Oh wait... I forgot... Wizards screwed us in the ass by not giving us a competitive werewolf deck build...

-.- *** hate being screwed... (see all)
Posted By: AlphaWolfs (6/1/2012 1:01:28 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


With this card in the planechase mode of Duels of the Planeswalkers 2013, and some Rise from the Grave, I could create this wonderful creature:
http://ienlov.tumblr.com/image/52911665688
Thanks, Kessig.
Posted By: Purple_Mist (6/13/2013 6:42:10 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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