grim lavamancer to remove the spells you don't want back, just keep getting back your comet storm
Posted By:
Wormfang
(1/11/2013 2:51:26 PM)
don't play any instants or sorceries.
then play time warp.
you win.
Posted By:
Arachibutyrophobia
(10/8/2011 9:17:04 PM)
This plus Time Warp.
Posted By:
moxsmith
(9/22/2011 2:54:35 PM)
I play this in an instant and sorceries deck. This wins me the game.,
Posted By:
eddned
(11/2/2011 11:28:07 PM)
This belongs in a land destruction deck. R/G with Bramblecrush and Tectonic Rift. Keep getting the spells back and keep the pressure on. Also, you'll have green to mana ramp. Tectonic Rift basically means you get to swing for 8 unblocked.
4.5/5
Posted By:
SarpNasty
(11/11/2011 5:47:45 AM)
Kiln Devils. The randomness ability doesn't even matter because all your instants and sorceries are going to do the same thing: burn/bounce/otherwise destroy or make unblockable.
Posted By:
Minus_Prime
(9/22/2011 3:29:53 PM)
This card is a beast in limited. I played it during the prerelease and abused the lone Dissipate I pulled over and over in several games. When I played Cackling Counterpart on this, my opponent just folded. Twice.
Posted By:
GENERICPLAYER
(9/26/2011 9:02:23 AM)
Card advantage plus power... seems strong.
Posted By:
Gabriel422
(9/22/2011 11:00:45 PM)
Staggering in limited play. Also widely overlooked - I've lucked into them over and over and people consistently need to have the powers restated, then they sigh or swear and often give up.
Probably not going to win any tournaments with Titans/Dismember in vogue, but high marks on the tier below.
Posted By:
Hanksingle
(9/30/2011 8:43:23 PM)
This thing is ruinously powerful in limited. Stock up on instants and sorceries like Tribute to Hunger, Brimstone Volley, Bump in the Night, and Victim of Night and the game will be over very quickly.
Posted By:
Nagoragama
(9/26/2011 3:49:32 PM)