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Community Rating: 4.221 / 5  (156 votes)
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Once you play it, it's a little difficult to get rid of. If someone tries to Shatter it, you just can just end the turn in response. Your opponent either needs two removal spells (a second one to play in response to Sundial's ability), or they have to wait until you activate its ability for something else.

Even if they use their removal in response to you activating Sundial's ability to exile end step-triggered abilities, you still get to exile those triggered abilities that one time.
Posted By: james2c19v (1/31/2012 5:48:14 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Guys & Gals remember that if a card says "next end step" than this dial will not do anything as it will just go off on the opponents end step.

Example:
Mimic Vat says "Exile it at the beginning of the next end step" this dial will NOT make your clone last forever, instead the next end step will be the opponents one and so it will sacrifice then.

If it says "Beginning of YOUR end-step" or something similar than yeah this card will horribly break it and much errata will be printed
Posted By: Mohia (6/25/2012 8:24:36 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


it fits absolutely not in a core set
otherwise good card so many possibilities!
Posted By: Hancocky (7/8/2011 11:26:10 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Putrefax likes this.
so does Hell's Thunder.
so do the little pests created by Splinter Twin

... I want 4.
Posted By: 10Fold (7/9/2011 12:33:03 PM)
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@MockTurtles:
He's talking about the last ruling, that states the token is not exiled if that end step is missed etc. Combo card is combo.
Posted By: tcollins (7/14/2011 3:24:31 AM)
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If somebody doesn't find some way to break this thing (probably not in Standard, of course), I'll be shocked.
Posted By: Radagast (7/21/2011 11:03:57 AM)
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Its not that good of a card. The combos seem good but the sundial just can't hold its own. So unless you get the combo every time, the sundial or the combo piece is mostly a dead draw. They can easily 2 for 1 you with a counterspell on the sundial.
Posted By: BattleFish (7/23/2011 8:23:16 AM)
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With this on your side, Glimmerpoint Stag can just kick a guy out of reality.
Posted By: jstorrie (7/24/2011 3:47:53 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


What combos with this card? Any card with a negative triggered ability.

I particularly like breaking all cards with the Unearth mechanic, like Anathemancer.
Oh wait...doh, still gets exiled if it leaves the battlefield later...blast it.
Posted By: Flyheight (7/26/2011 6:21:57 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


I think I need to cram these into my werewolf tribal.

"Hah! I'm going to play two spells on your turn to flip your werewolves. I-"
"No. You won't."
Posted By: RamenAwesome (9/25/2013 4:56:51 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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