Use this to make the angriest Blood Hound in history.
Posted By:
NARFNra
(7/12/2013 6:20:55 PM)
this plus voidwalk exiling creatures potentially every turn
Posted By:
Jarokdin
(7/27/2013 12:39:08 AM)
I'm rather new and don't know if I'll see someone responding to this
Concerning the following combo:
Cast Isochron Scepter,
Imprint Final Fortune and activate
Proceed to tap Sundial of the Infinite next turn, and again, and again
I understand the part about the Sundial's effect in essence countering everything on the stack by simply exiling the stack. However, I thought the stack operated on a 'last in, first out' principle, and that it is possible to actually throw, say, a Naturalize after the activation and keep it from activating?
Or am I confused? Infinitely?
Posted By:
Cloak_of_Mists
(8/12/2013 3:33:36 PM)
wow i cant believe how many people do not understand this card... Most of the thing i've read here still dies at your opponent's end step... Look for cards that say at the begining of this turn end step, or your end step so you can set it off...
Posted By:
Chiky911
(8/26/2013 12:35:02 AM)
@Cloak_of_Mists: the stack "disapears" only once Sundial's effect resolves, so yes, you can destroy Sundial of the Infinite that way. Also, I don't know if you were the first to think of that combo but it's an AWESOME idea.
Posted By:
Meteora888
(9/5/2013 8:01:53 PM)
BROKEN! (but correct twice a day.)
"I mean, if they were to cast Disenchant, couldn't you just tap this to end your turn?"
Yes... and the Sundial survives... but if you were to tap this to end your turn and, in response, your opponent casts Disenchant, the Sundial explodes and the turn ends.
Posted By:
Kragash
(9/16/2013 8:25:22 AM)
Its as though Sundial is the new Doubling Season since it interacts with SO many other cars in interesting ways.
Posted By:
BloodCrank
(9/24/2013 11:00:42 PM)
Works with things that have negative abilities that trigger "at the beginning of the end step". Just Sundial while those abilities are on the stack and exile them - problem solved!.. until your opponent's end step where those abilities most likely trigger again... unless you have TWO Sundials! HA! I broke it!
Jokes aside though, this thing has "{1}, {T}: Exile all spells and abilities on the stack. Use this ability only during your turn." That's very powerful for an artifact that costs 2 mana. No longer are your opponents able to cast instant stuff during your turn. An opponent cast a combat trick that would've killed your board? Sundial. An opponent tries to cast a large creature with flash on your turn? Sundial. An opponent wants to activate Cunning Sparkmage before your turn ends? I think you see the pattern, not to forget the aforementioned interaction with negative end-of-turn abilities than can easily be circumvented by paying {1}.
In conclusion, this card... (see all)
Posted By:
GrimjawxRULES
(10/24/2013 3:35:34 PM)
The only thing that makes the ability specific is the part "tap:End the turn. Activate this ability only during your turn" otherwise "end the turn" can denote ending an opponents turn if you tap it during their turn versus the hypothetical ability only stating "tap: End the turn" which would not be specific to whose/which turn. Perhaps the latter would make this card more powerful? That would be insanely powerful!
If I recall correctly, there is a card, I don't believe it was from the "unglued" or "unhinged" sets (but I could be wrong here) that when cast or ability activated you can make your opponents decisions regarding playing cards or activating abilities...can't remember the name, so my idea is donate sundial of the infinite to opponent then use said card whose name, ability, and set I can hardly remember to make your opponent end their turn at your will!!!
Then use door to nothingness and auto... (see all)
Posted By:
RAT666
(10/31/2013 4:37:03 AM)
@Rat666,
Perhaps you are thinking of Word of Command? If you could get it on an isochron scepter, then it would work, but that's a 4 card combo (this + isochron + donate + sundial), which is a little outlandish.
A much better card would be Magus of the Unseen. Can repeatedly gain control of opponent artifact.
1) Sundial
2) Donate it to opponent
3) During their turn's upkeep, tap Magus and then activate their sundial.
4) Play your whole turn. At the end of it, the trigger finally occurs "at the end step" for Magus's ability from the previous turn, which makes the sundial go back to your opponent's control, and then immediately you steal it again on his subsequent upkeep and make him skip his next turn, etc.
3 card combo, and donate is a sorcery, AND almost any kind of removal or counter (artifact, creature, or activated ability or spell counters can stop it. So very tricky to pull off. But would be hilarious.
Posted By:
Crimeo
(11/6/2013 3:58:18 PM)