When is a goblin not a goblin? When you tie it to a rocksled and push it down a mountain, apparently.
Posted By:
Kirbster
(6/29/2010 6:05:22 PM)
The card isn't really powerful, but regarding flavor it's perfect:
3/1 for having a big impact but only an unstable craft, trample because of the unstoppable high-speed, staying untapped because they have to get the sled up the mountain again after attacking at first, and only being able to attack if the opponent controls a mountain since otherwise there would be nothing to slide down.
Posted By:
Mode
(11/15/2009 5:34:31 AM)
I agree with mode. The flavor of this card is wonderful. I remember getting into the game precisely for that reason. It saddens me to see the game getting so far from that now. So much of the research and development effort is poured into keeping the game perfectly mathematically balanced. And yet we still get failures like the travesty that was all of Mirrodin Block. If you ask me, the game ought to cater more to the average magic player, who just plays the game for fun, and builds decks based on things they like, instead of things that will win more often. Flavor is what keeps the game alive, and what makes the game fun. What we have now is an intricately engineered mathematical puzzle, a far cry from what was once a richly flavorful fantasy game. In many things, it is important for form to follow function. That should not be the case with art. Art is purely form, it only takes on function when it becomes about making money.
Posted By:
Aengus157
(11/21/2009 4:20:17 PM)
Actually, @Aengus157, i'd really like a mathematically balanced game, and not an exercise on futility and learning the bad way that money talks, even on board games.
Posted By:
DespisedIcon
(8/12/2010 10:29:28 PM)
@ Aengus157: That math stuff you don't like is the whole reason the game is fun in the first place.
Posted By:
blindthrall
(3/16/2011 11:22:07 PM)
Summon rock sled.
Posted By:
RafiqTheMiststalker
(4/28/2010 7:53:21 PM)
Quite a moving speech considering it's about a children's card game. But isn't keeping balance steady kind of important to making it accessible to the average player and keeping the game from being dominated by unfair combos? I agree with the soul of the statement wholeheartedly, but the logic kind of hits a snag.
As for the card itself, very cute, very funny, and not as bad as the double negatives might have you believe. Not being able to attack every round isn't so bad considering it's not likely to last that long anyway with that lonely 1 Toughness that makes it die if you look at it cross-eyed, but at the same time the cost is low enough to be worth risking it getting blown up before it can do anything. The need for mountains is a little trickier to get around, but with multicolor decks becoming so prominent lately, it's not as bad as it probably was when the card was made. It's a nice cheap little card with a relatively potent punch that will knock off a standard equal-cost ... (see all)
Posted By:
GradiustheFox
(2/27/2010 5:10:43 AM)
It counts as a Goblin? Crap, there go my plans for a Rock Sled deck.
Posted By:
achilleselbow
(6/5/2010 9:24:42 PM)
This seams kinda bad, lol
2/5 Stars
Posted By:
Hunter06
(2/3/2013 3:19:56 PM)
I'm severely disappointed with the lack of any flavor text.
Posted By:
Ligerman30
(3/30/2014 8:40:09 PM)