Excellent with Decoys and/or Steam Catapult, though Crackdown my be the better choice.
Posted By:
mrredhatter
(10/6/2009 8:22:15 AM)
haha the Flavour text is awesome! and the card isn't bad either...
Posted By:
Raznaak
(8/22/2010 11:20:19 AM)
People tends to forget that this card can also shut down creatures with tap abilities in addition to preventing it from attack/block. It's a good reusable card.
Posted By:
Cyberium
(9/26/2010 3:58:35 PM)
One of the better lock down cards, as opposed to something like Mystic Restraints or Ice Cage. Effectively cripples a creature, and then, if a new threat arises, return it to your hand and play it on the new big guy. Absolutely fantastic combo with Royal assassin.
5/5
Posted By:
divine_exodus
(11/29/2010 4:14:47 PM)
i enjoy it, use with Icy Manipulator or such to consitently lock down creatures, and the enchantment never dies a la rancor (kinda)
Posted By:
Tokosan
(7/8/2010 9:35:10 AM)
A great removal card, particularly against decks that have huge creatures, or ones that you don't want to kill outright (I love you, Keiga). It's saved me many times. 4/5.
Posted By:
ClockworkSwordfish
(2/16/2010 11:03:13 AM)
For moving pacifism-esque effects, I prefer prison term, though I could see where this is useful.
Posted By:
klaff
(4/17/2010 5:47:10 AM)
Question about this card: If I use a card to return the "Shackled" creature to my hand or sacrifice it to the graveyard, can the opponent get Shackles back by paying 1 Plane? Or does Shackles go to the GY?
Posted By:
Zaiteria
(1/12/2012 2:40:00 PM)
@Zaiteria - Yes, the enchantment's controller can respond to whatever spell or ability you're using to get rid of it by activating the return to hand ability. To be sure it will go to the graveyard you need to wait until they don't have any white mana available.
Posted By:
UncreativeNameMaker
(6/13/2012 4:03:27 PM)