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Community Rating: 4.057 / 5  (35 votes)
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immortal Ogre Enforcer
Posted By: applecorn (12/28/2009 5:11:13 AM)


Run with Urza's Armor and/or Lashknife Barrier.
Posted By: mrredhatter (10/5/2009 3:25:52 PM)


This + Battletide Alchemist (and 2 other clerics, easy in a cleric deck) = :D
Posted By: Callipsa (10/20/2009 6:29:32 PM)


Would work pretty well with Test of Faith.
Posted By: SweLink88 (4/6/2010 3:07:02 AM)


It quotes Reya.

That alone makes it awesome.
Posted By: Azazyel (6/23/2010 9:06:59 PM)


Like Equal Treatment, except it only reduces damage. Nifty.
Posted By: Ideatog (3/14/2011 5:11:00 PM)


The non-suck version of Forethought Amulet.

Of note is that this doesn't technically prevent damage, it creates a replacement effect. This means someone can Banefire you for eleventy-billion and you'll still only take 4.
Posted By: yyukichigai (7/25/2011 8:32:37 PM)


For fairly good creature management/lockdown, put a few of these and a few Reverence into your deck, then toss in a few Meekstone for flavor. Sure it won't prevent you from blocking multiple sources of damage, but for only eight mana the three of those together are fairly nice. All you would need after that is some shroud and some damage prevention, both of which white are strong with. Is this the best deck ever? No, of course not, but it is still fun to mess around with.
Posted By: crenel (6/8/2009 4:17:00 PM)


Arachobia's Name-Based Comments: Divine

Second highest rated 'Divine' card at time of writing. And I can see why.

I love continuous white damage reduction/prevention. I know for an opponent it can be a pain to deal with.

This one requires a bit more strategy to be usable. 3 damage directly is still a fair amount. It does add at least 2 more hits for your opponent to kill you. I think where this shine is in protecting creatures with 4 or more toughness indefinitely. White can play defensively, and a clump of defender creatures with 4 toughness and this in play will cause a real hassle for you opponent. Just make sure you can block all there creatures or gain at least 4 life a turn and you can keep alive for quite a while. I haven't used this card before, but now I see it I think I might just want to.
Posted By: Arachobia (8/12/2011 10:29:48 PM)


callous giant
Posted By: indestructiblefox (2/7/2012 6:41:07 PM)