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Sure is format-defining in here.
Posted By: Kirbster (7/12/2010 12:56:21 AM)
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Fires of Yavimaya is usually used as a combo card with Blastoderm and Saproling Burst. A turn one Birds of Paradise followed by a T2 Fires of Yavimaya allowed a T3 5/5 Shroud Haste via Blastoderm.
This combo, if followed up by a T4 Saproling Burst, usually spelled doom to Standard players circa 2000-2001 season.
This strategy was developed by Magic Hall Of Fame player Zvi Moshowitz.
Posted By: SAllison87 (9/3/2011 12:36:02 AM)
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Back when some of the best creatures have fading (Blastoderm, Saproling Burst - the latter especially as all tokens are at their largest on the turn they usually couldn't attack), Fires of Yavimaya was a beast of a deck.

Fast forward 9 years, and I'm amazed how they almost stopped printing mass haste enchantments. Fervor stopped at 7th, there was Mass Hysteria in Mirrodin and In the Eye of War (or was it?) from Betrayers of Kamigawa. Two cards in 9 years almost give this effect a forsaken status, and both are quite bad - I remembered wanting a mass haste effect in red, and ended up having Lightning Greaves replacing all my Mass Hysterias. Actually Lorwyn has Ashling Perogatives, but that card doesn't count ('cause I say so.)

I do believe permanent mass haste effect is a good effect to print as least as often as damage-doubling effects - it adds a new class of cards to be considered for red decks. Tons of red creatures are already aggressively costed and have haste (especially Bal... (see all)
Posted By: Gabriel422 (11/24/2010 3:15:09 PM)
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This card can easily dominate in EDH.
Posted By: SavageBrain89 (7/2/2009 11:41:57 PM)
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i run it in my elf deck
Posted By: spacechaser0001 (11/10/2009 10:20:51 AM)
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Blows Fervor out of the water, the sac effect is very relevant.
Posted By: Kryptnyt (8/25/2010 4:35:31 PM)
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Ten years later I still have fun with my modified Fires deck. I don't know that I'll ever dismantle it.
Posted By: RedJaron (12/23/2011 12:13:03 PM)
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A card that aged well. Powerhouse back then, probably just as strong today.
Posted By: TheWrathofShane (9/1/2012 6:07:27 AM)
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WHY THE SAC IS RELEVANT:

Fires was traditionally played in the context of efficient, undercosted, BIG creature threats like Blastoderm (2GreenGreen for 5 power) or Shivan Wurm (3RedGreen for 7 power). Or cards like Saproling Burst, which net you 12 damage for 5 mana when the tokens have haste.

You're probably thinking that 5 damage on turn 3 followed by 17 on turn 4 will get you there. This is generally the case (or the fix, as it was called), but Fires doesn't always get those kinds of draws. The thing that enables a total shut-out in a strong matchup where the opponent is capable of neutralizing some of these threats quickly is the extra 2 points of damage. It's that extra 2 damage that pushes it over the edge, even if its on a lone Birds of Paradise flying over their team. It's an instant speed ability, and it has the ability to come out of nowhere. It also makes the playing of multiple Fires i... (see all)
Posted By: jetzine (9/5/2012 9:06:51 AM)
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Besides being as Archetype-defining as Psychatog or Delver of Secrets (Blastoderm without this is kind of bad, whereas this without Blastoderm can still make any 1/1 for 1 vanilla creatures good enough.), Fires of Yavimaya is the go-to card for Haste.

Only Red and Green should have really powerful haste, only Red and Green have really powerful haste. While sure, Haste appears on Black, and RARELY on White or Blue when someone wants to make a busted angel or a freaky blue-red dude, Haste's best option that isn't Fires is Madrush Cyclops or Maelstrom Wanderer.
Fervor is playable haste, but not strong haste. Anger and Goblin Cheiftain are the most agressive you can hope to see haste appear.
Posted By: DarthParallax (3/1/2013 11:30:18 AM)
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0.51.01.52.02.53.03.54.04.55.0

 




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