Hmm, I'm confused about this card. This is like tap target land with cantrip, plus all their creatures lose haste right?
Posted By:
Gabriel422
(4/30/2011 7:48:31 PM)
OOOHHHH, SO CLOSE!!!!!!!
The spell would've been the power of the gods except.....
YOU CAN"T DRAW YOURSELF INTO A PLAINS WITH THIS!!!!!
Posted By:
Enchantment_Removal
(5/11/2011 8:40:43 AM)
I like this one. It's a nice little time walk... Or at least it would be if it affected planeswalkers. Screwing their land drop is always sweet though.
I like the idea of playing it in response to a creature in order to kill it with gideon jura or sunblast angel.
I feel like this is the sort of card that could be a major sleeper hit, but it could also easily fall flat.
Posted By:
Laguz
(6/7/2011 2:04:56 AM)
This is meant for the broken stick, fo' sho'. Turning into a one-shot per permanent Tumble Magnet that draws you cards. Awesome.
Posted By:
DacenOctavio
(7/5/2011 8:50:07 PM)
When i saw this card i said Isochron Scepter target and one heck of a one at that. It says permanents and it cantrips so so insane.
Posted By:
Bass1987
(7/20/2011 11:46:53 AM)
My favorite white tapping effect. Can be godly if you can bounce Sunblast Angel onto the field during a big building play.
Posted By:
Totema
(12/25/2011 4:41:40 PM)
Good against Ball Lightning, Spark Elemental, Blistering Firecat, etc.
Posted By:
RunedServitor
(1/23/2012 8:46:09 AM)
I really want to use this. I really do. Sunblast Angel's CMC is just a little too high for me to run a full playset of, though. Maybe that will be the deck that I put in Knight of the White Orchid and Kor Cartographer.
Posted By:
MacBizzle
(4/1/2012 9:24:40 AM)
Its most common use would be in white control to stall the opponent. Play it during their upkeep turn 2 to prevent them from casting a spell that turn.
Hilarious other use would be to hose any sort of hasty creature that dies at end of turn, like Ball Lightning
Posted By:
jjmalove
(4/18/2012 12:08:35 PM)
@Cheza I think this would work wonderfully with the Isochron Scepter. Ok, they untap all their permanents their next turn, but still: Everything they play come into play tapped, and you get an extra card every turn. The combined advantages in cards and speed would probably be quite helpful.
Posted By:
JovianHomarid
(11/9/2012 6:16:52 AM)