It's a SHOCKLAND. :D
*dodges thrown shoes*
Posted By:
MrBarrelRoll
(9/22/2011 11:25:56 PM)
Standard: Whatever you guys do, DO NOT let them deal 3 damage.
Modern: Right this way sir.
Posted By:
Hayw00d0909
(10/24/2011 11:27:00 PM)
Not bad, especially as a sideboard card against permission decks. It's a long-term threat that most decks like that don't have a way to deal with: can't be countered, can't be bounced profitably. If you have a really aggressive deck but can't get past a board full of creatures after 7 or 8 turns, this might be a nice ace in the hole to deal that final damage. That's a pretty outside scenario, though. In that scenario you'd probably be better off drawing a burn spell.
Posted By:
Vandarringa
(10/26/2011 8:19:52 PM)
repeatable, free to play, unpreventable shock (albeit more expensive and unable to target creatures). Not a bad source of damage, but not great either.
Posted By:
luca_barelli
(2/13/2012 5:38:52 PM)
I suppose in a RB weenie Bloodthirst deck, this card could certainly be useful as a just in case card. Still, that high of a cost for 2 damage seems a little overpriced.
Posted By:
GlucosePrime
(10/28/2011 9:38:22 AM)
This card is actually a pretty solid role player. I'm running 1x in my Grixis Tezzeret deck for extra reach, and I'm pretty happy with it so far. Most of the time, I will only be draining them 10-14, so being able to get in those extra few points is incredibly useful.
Yes, the ability is expensive. But it's not a card for the early game, when I'd rather be dropping color-producing lands or Inkmoths anyway. Where this card is really useful is in the late game, after I've already established board control and can activate it EOT.
Posted By:
Motion2Dismiss
(10/6/2011 8:57:00 PM)
Pulling this as your rare foil in a booster box is one of the worst feelings known to man. This is a terribad card, absolutely craptastic.
Posted By:
MaedreTheFlame
(3/12/2013 7:22:18 PM)
Anyone who thinks the effect is too expensive is missing the point. This card doesn't take up a spell slot in your deck. You play it as a land and you only activate it on turns when you have nothing else to do, like when you topdeck a land later in the game. It's a bonus. The only downside is that it doesn't tap for colored mana. If your B/R deck can function with a couple lands that provide colorless mana there's no reason not to run a couple copies.
Posted By:
ChozoGhost
(9/22/2011 3:55:26 PM)
4 out of the 5 new special rare lands are being used in Standard constructed. Guess which one isn't being used!?! The highest costing one!
Posted By:
bfellow
(10/20/2011 1:08:50 PM)