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Community Rating: 2.931 / 5  (101 votes)
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*dodges thrown shoes*
Posted By: MrBarrelRoll (9/22/2011 11:25:56 PM)


Not bad. Not the best of the cycle, though. Any nonbasic that 1) taps for mana and 2) doesn't come into play tapped, deserves a second look in my book. The Tap makes this ability cost 4BlackRed, for those of you just glancing at it. Little steep even if it is repeatable, colorless damage. Maybe "creature or player" could have redeemed it a bit.

For anyone that wants to see the whole cycle:
Gavony Township
Kessig Wolf Run
Moorland Haunt
Nephalia Drownyard
Stensia Bloodhall
Posted By: OmegaSerris (9/25/2011 12:52:47 PM)


Standard: Whatever you guys do, DO NOT let them deal 3 damage.

Modern: Right this way sir.
Posted By: Hayw00d0909 (10/24/2011 11:27:00 PM)


Not bad, especially as a sideboard card against permission decks. It's a long-term threat that most decks like that don't have a way to deal with: can't be countered, can't be bounced profitably. If you have a really aggressive deck but can't get past a board full of creatures after 7 or 8 turns, this might be a nice ace in the hole to deal that final damage. That's a pretty outside scenario, though. In that scenario you'd probably be better off drawing a burn spell.
Posted By: Vandarringa (10/26/2011 8:19:52 PM)


repeatable, free to play, unpreventable shock (albeit more expensive and unable to target creatures). Not a bad source of damage, but not great either.
Posted By: luca_barelli (2/13/2012 5:38:52 PM)


I suppose in a RB weenie Bloodthirst deck, this card could certainly be useful as a just in case card. Still, that high of a cost for 2 damage seems a little overpriced.
Posted By: GlucosePrime (10/28/2011 9:38:22 AM)


This card is actually a pretty solid role player. I'm running 1x in my Grixis Tezzeret deck for extra reach, and I'm pretty happy with it so far. Most of the time, I will only be draining them 10-14, so being able to get in those extra few points is incredibly useful.

Yes, the ability is expensive. But it's not a card for the early game, when I'd rather be dropping color-producing lands or Inkmoths anyway. Where this card is really useful is in the late game, after I've already established board control and can activate it EOT.
Posted By: Motion2Dismiss (10/6/2011 8:57:00 PM)


Pulling this as your rare foil in a booster box is one of the worst feelings known to man. This is a terribad card, absolutely craptastic.
Posted By: MaedreTheFlame (3/12/2013 7:22:18 PM)


Anyone who thinks the effect is too expensive is missing the point. This card doesn't take up a spell slot in your deck. You play it as a land and you only activate it on turns when you have nothing else to do, like when you topdeck a land later in the game. It's a bonus. The only downside is that it doesn't tap for colored mana. If your B/R deck can function with a couple lands that provide colorless mana there's no reason not to run a couple copies.
Posted By: ChozoGhost (9/22/2011 3:55:26 PM)


4 out of the 5 new special rare lands are being used in Standard constructed. Guess which one isn't being used!?! The highest costing one!
Posted By: bfellow (10/20/2011 1:08:50 PM)


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