Braid of Fire. Once you have the Braid running, you can cast it each turn for three.
Posted By:
kiseki
(6/20/2012 7:22:51 PM)
Thunderblade Charge is NOT strictly better than Hammer. For one, Thunderblade Charge requires a creature deck to fully utilize its recursion, where as Hammer could be used in a counter-burn deck that has no creature.
Posted By:
Cyberium
(1/16/2013 4:58:11 PM)
To some of the people who don't understand the appeal: It's important to understand that when this card came out, graveyard-recursion and reusable instants or sorceries were almost unheard of. The entire buyback mechanic was basically based on this card (and a few other things, like Death Spark.)
It's a bit obsolete now, yeah; like a lot of new mechanics, they overcosted it. 8 mana for 3 damage a turn was a bit much even at the time. But it was a very important card in its day, not so much because of its raw power but because it was doing something that people hadn't really seen before and opened up new areas of design as a result.
(The fact that it was really fun to use in casual didn't hurt, of course.)
Posted By:
Aquillion
(5/13/2013 11:14:40 PM)
STOP!!! HAMMERTIME!!!
Everyone, remember, this beast came out before RDW tried fourth turn kills... Magic was at least a bit slower back then, making this a real contender. Too bad it's a sorcery, though.
Posted By:
Lord_of_Tresserhorn
(2/10/2011 7:20:56 PM)
No burn deck with prospects to survive in a long game should be without one. It's not only because of the name, but that doesn't HURT matters.
Posted By:
Detonativity
(11/20/2010 3:23:06 PM)
I love this card for one reason, it's name. You just want to shout it, HAMMER OF BOGARDAN TO THE FACE!
Posted By:
Boday1
(11/18/2010 9:40:16 PM)
It's a solid card, but the prohibitive cost makes it seem like it would fit well in an uncommon slot.
I suppose the name is the real reason it's a rare.
In fact, nevermind. A card with a name like that should be mythic anyway, so it balances out.
Posted By:
NoobOfLore
(1/5/2011 3:33:31 PM)
In Mirage's day, red was quite slow. After all, this was around the time Lightning Bolt was considered too fast and powerful (but the Counterspell was not, go figure)
Burn spells didn't get much better than this back then.
Posted By:
jfre81
(10/14/2011 1:45:48 AM)
Iconic Red card... and it looks amazing on the new border! <3
Posted By:
boneclub
(11/19/2010 6:29:20 PM)
Slightly cheaper than Magma Phoenix. Although deciding to tap out turn 6 before your draw step can really suck, especially if you draw a Teetering Peaks that can make your Ghitu Encampment huge but now you can't afford the activation cost to animate it.
Posted By:
DacenOctavio
(1/5/2011 10:08:53 PM)