This will work very well in a Dredge-heavy deck, blurring the line between hand and graveyard.
Posted By:
Chamale
(6/16/2011 3:07:54 PM)
Great general. Even with heavy graveyard hate he's still pretty awesome. As long as the hate isn't leyline of the void and other pure hosers this guy will bury your opponents in card advantage. Not to mention how awesome recurring dark hatchling and shriekmaw is...or even utility creatures.
Posted By:
Shiizu
(6/23/2011 3:49:59 AM)
If you ever have to cast this guy for 8 mana, you're doing it wrong.
Karador is one of the new generals that (gasp!) doesn't have a blatant target painted on his chest when he hits the field. As has been stated before, most players will go after Karador's graveyard rather than deal with him directly. But let's be honest, people - unless someone in your playgroup already packs tech against reanimator-style EDH decks, this guy is going to steamroll before too long.
Posted By:
GracefulInferno
(6/18/2011 7:01:26 AM)
Character Bio:
Once a high warchief of the Nessian centaurs, Karador was slain in a great battle. Now Karador haunts the valleys of his birth, an embittered king of a realm of wraiths and shades. He gathers ghostly minions for an assault on the rival warchief who deposed him.
Posted By:
Feralsymphony
(7/7/2011 11:27:09 AM)
@qwert426
I run Tormod's Crypt in all my EDH decks just in case, you never know when an effect like that will save your ass, especially when you go into a game not knowing your opponents' generals.
Posted By:
Atali
(6/18/2011 9:18:42 PM)
Works with a ton of different grave based strategies but the most exciting possibility I see is allowing a soulshift EDH deck.
Posted By:
lorendorky
(6/16/2011 11:22:26 PM)
Very nice EDH general.
He's in the best colours for graveyard- black/green gives you access to all the dredge, several shuffle effects and a lot of graveyard recursion. White gives you more graveyard recursion and, more importantly, leyline of sanctity effects. This stops most mass graveyard removal- only individually removing the cards or relic of progenitus gets past it.
The best part is his cost remains practical throughout the game. Unless you lose your entire graveyard, he can stay at 3-5 mana even after summoning him 8 or 9 times.
He's a CMC 8 creature for potentially 3 mana too (not unlike a certain egotist). Birthing pod into an Iona for example. Don't get me started on the food chain shenanigans.
Posted By:
Studoku
(7/17/2011 6:27:52 PM)
Sadly, any even halfway-decent EDH group will have nihil spellbomb, bojuka bog, and relic of progenitus appearing in abundance, rendering our noble ghost chieftain little more than excercise in futility.
Don't get me wrong, I would love to run Karador Dregde EDH, but short of assembling leyline of sanctity + privileged position + greater auramancy + titania's song + ground seal, it can only end in an empty graveyard and a lot of tears.
Posted By:
metalevolence
(6/21/2011 8:34:46 AM)
hm..the thing is, grave-axeing effects are not generally useful. what i mean is, unlike lightning bolt, they are not something that you can expect to help you in virtual any game you draw them in. when you want them, you NEED them. but....i probably own maybe 20-30 graveyard killers, but hell if i know how far down in my commons box i have to dig to get em. once I finally DO face a dredger for the first time, he'll probably rip me to pieces. then I i'll have to look for my stuff...only the dredger has been dreging for years, and almost certainly knows what to do about it. they'll be playing a level 2 meta strategy, and I'll be at level 1.
Grave stuff is so uncommon a deck type, since its had scant few goodies to support it since Ravnica, that its somewhat inoccuous. except when its lethally real.
whereas any playgroup, any format will have 'the Goblin guy', 'the Green Beasties guy', 'the White Army guy', and 'the Blue CA hacker'. Black's good cards seem to be concentrated more arou... (see all)
Posted By:
DarthParallax
(6/22/2011 1:12:47 PM)
The thing I really like about this guy for Reanimation style decks is his color combination. Black is definately the bulk of the work here, allowing a lot of revival cards and things that drop creatures back to your hand. White allows you to search your black enchantments, everything from Necropotence to Necromancy, whereas Green gives you a lot of destructive revival options like Eternal Witness and Acidic Slime.
Anyone else wanna see a turn 2 Terastodon? Just wreck everyone else's Sol Ring or Lightning Greaves.
I think I'll be making a deck around this guy. I already have the vast majority of cards for this type of deck. I would just need to temporarily reallocate them.
Posted By:
Kitty_the_Kat
(6/25/2011 5:00:20 AM)