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Community Rating: 3.270 / 5  (37 votes)
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I gave this card a chance, but every single time I drew it I wished it was just a naturalize. It's only ever good as a turn 2 signet/soulring muncher, and a dead draw the rest of the game. 1/99 chance of an early game hosing assuming the stars align and more than one opponent has a target that early, is not worth it in any deck.
Posted By: IncrediSteve (7/11/2011 2:23:41 PM)
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This isn't a removal spell. It's a one sided tax on your opponent's mana in a free-for-all game. Most everyone in this format plays signets and Darksteel Ingots and Sol Rings that just aren't worth targeting with your average artifact destruction spells. And the instant speed means vengeance for your action won't come until you've had your turn.
Posted By: Kryptnyt (6/28/2011 8:12:37 PM)
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I found something new for the Stick! Green artifact control, here I come!
Posted By: Lateralis0ne (7/20/2011 8:22:33 PM)
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Hmm. Hard to say whether its good or not. On the one hand, it can deal with an Inkwell Leviathan or other some such threat, but generally it won't. I guess this one gets an "Interesting/5" from me until I see it in action.

Edit: As I consider this card more, it seems to suffer more and more from the perennial problem of cards that give your opponents a choice: they give your opponents a choice. There are too few must-kill enchantments or artifacts with a non-targeting clause that it makes it difficult for me to see this ever being more valuable than a Naturalize. And when you take the politics of multiplayer into play, messing with everyone on the other side of the table from you, to whatever meager end, is just going to paint a target circle on you. If you're going to take broadsides, bettter to go big with a Tranqulity or Tranquil Domain. In the end, its just not a very good card.
Posted By: Guest1381794618 (8/17/2011 10:06:24 AM)
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This wipes out so many of your opponents' toys that it's sure to knock out something dangerous.
Posted By: Chamale (6/16/2011 3:59:04 PM)
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Copy this!
Posted By: lorendorky (6/16/2011 11:41:37 PM)
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I don't get into green enchantment destruction. Where is the point in destroying an enchantment, if magic is natural in all these worlds. If that card would read "Each opponent sacrifices an artifact" instead, I would consider it even more, since a tightened focus means less options for your opponents... and often less flame in multiplayer games.

And instead of enchantment hate in green, I would rather like to see more "non-basic" hate. I just imagine a card with "each player sacrifices a non-basic land" for Green, just as a green version of Innocent Blood. THIS card would see some play.
Posted By: Cheza (8/9/2011 11:30:45 AM)
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Hmmmmm...
I think the strength in this is not if your opponent is playing an artifact or enchantment centric deck, but rather a deck with very few artifacts or enchantments, so that way they have fewer options to choose from and they hurt that much more.

That being said, this doesn't seem particularly Commander-y to me. This seems like the kind of thing they'd stick in a core set.
Posted By: HairlessThoctar (8/9/2011 9:04:07 AM)
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Guys, this is a green edict. A green edict. Nobody ever sees that coming.
Posted By: DacenOctavio (11/24/2012 5:29:32 AM)
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@Cheza
Are you serious? That card would warp way too many formats. Vintage might be okay, legacy definitely take a hit, but I think modern would be ruined.

This card is not amazing, but it's also not bad. If you get it early, it will hit a lot of people's mana rocks and set them behind. If you draw it later, it is a little weaker, but on occasion, you can potentially still hit something important.
3.5/5
Posted By: SAUS3 (6/17/2013 10:40:28 AM)
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