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Community Rating: 3.647 / 5  (34 votes)
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I love the flexibility of this cycle: beef up your creatures or encourage opponents to attack elsewhere. This one has the best art.
Posted By: luca_barelli (6/16/2011 2:44:52 PM)
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I totally love the flavor text!! The flavor of it is so so so on key. Totally perfect.
Posted By: Bass1987 (6/16/2011 4:38:26 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


@TechpriestBravo ... you can't use this on your own monogreen commander because you can't run this card in a monogreen EDH deck.
Posted By: PeabodyET (7/6/2011 6:10:26 AM)
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I really agree that this one has the best art. It's insane, and the falvortext isn't as good as the others of the cycle until I saw the art and I actually laughed-

Damia is like I GRANT YOU BLADES BUT DONT POINT THEM AT ME
and the girl is like UHH YOU PUT BLADES ALL OVER ME DAMIA I AM POINTING THEM EVERYWHERE D=
Posted By: greg2367 (6/16/2011 10:15:59 PM)
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One of the better cards of the cycle.
Unblockable general damage for the win.
Posted By: HairlessThoctar (6/16/2011 3:23:05 PM)
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@EndOsiris; It's worth with the precon commanders because, with three colors, three colors of creatures can block if you use this on your commander. If you used this on a monogreen commander, only green creatures can block you, but on a tricolored commander, most of your enemies will be able to block.
Posted By: TechpriestBravo (6/25/2011 5:28:49 PM)
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@HairlessThoctar - I agree except it's not great with the precon commanders, due to their being three-coloured.
Posted By: djflo (6/17/2011 8:00:40 AM)
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@djflo: I sat here puzzling for a few minutes, and I still can't figure out a reason why this would be bad because the precon commanders are three colored? I don't even
Posted By: EndOsiris (6/22/2011 8:30:47 PM)
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I'm pretty sure that Hairless didn't mean that you'd enchant your general with this, just that the damage is general...
Posted By: Alsebra (7/10/2011 7:02:33 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


ok, so Intimidate doesn't add much to ENEMY colored commanders- the crossover of colors is pretty high in the straight-out-of-the box format- but putting it on SHARD commanders is, I think, somewhat more effective while still letting you play 3 colors, because then the remaining two missing colors that can't block you are themselves an allied pair, and very likely to be about 2/3ish of your opponent's deck. Oh, and let's not forget that 'just'
+2/+2 and can't you
is still quite worth three mana. Vow of Duty is the 'worst', but very playable.
Posted By: DarthParallax (8/9/2011 3:35:58 AM)
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0.51.01.52.02.53.03.54.04.55.0