x If you're looking for a specific comment, check the other printings as well.
Player Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 2.379 / 5  (33 votes)
The player rating is the overall rating for the card taking into account all player rating votes.

 
Popular Comments
Hide Comments
Only show me comments rated:
 stars.
12 >
How bizarre :/ but boy oh boy could this steal some games! Special kudos for being a common.
Posted By: lorendorky (4/26/2012 11:17:20 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


A little perspective here...compare with Chill of Foreboding, which costs one less, is uncommon, has flashback, and will mill you 5 cards...from everyone. Also, compare with Increasing Confusion, a rare with flashback, but if cast with 4 lands tapped (the same CMC as this card), only nets you 3 cards milled when cast from hand. While not necessarily viable in Standard, in a dedicated mill deck (especially with draft), it's yet another tool in the arsenal.
Posted By: Toquinha1977 (4/30/2012 12:21:13 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Cool flavor, but even if you play it turn five you are milling for a solidly mediocre five. Thats a Tome Scour. For four times the cost. I want to find a place for this card, but even if it was twice as effective, I don't think this would see real play. :(

Compare this to Archive trap for one more blue you mill for 13 (If you have thirteen lands out and this is the best you can muster, I am really sorry), get instant speed, and the very common (and Ghost quarter) trigger of an opponent searching their deck to play it for 0.

Also compare to Traumatize for the same Blue extra you get half your opponent's deck. Not my favorite mill, but it commonly can hit for fifteen or more cards.

Posted By: Enelysios (5/5/2012 11:30:12 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This card is absolutely insane in limited. The people I was drafting with obviously didn't understand how powerful it was and passed me FOUR of them. I ended up not losing a single game throughout any of the rounds. The Otherworld Atlas helped, too, as well as a shoutout to Mist Raven + Peel from Reality, but the game-winning spell was always Dreadwaters. Casting two in one turn was always a big GG from the other player.
Posted By: MikeAsbestos (5/19/2012 10:12:44 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Doesn't even compare to things like Archive Trap and Increasing Confusion.

"It's 4 Mana for Milling FOUR cards, that only gets better the more lands you have, WITHOUT, having to increase the cost." -AlphaWolfs

>Implying that milling 4 cards for 4 mana is even anywhere close to playable. See Tome Scour and Dream Twist, which are also both commons.

Still playable in limited (due to everyone having 40-card decks) and maybe Commander (where you could have tons of lands in play (although only targeting one player might be a bad idea. I haven't played Commander so I can't really judge.)) though, I'll give it that. If you can get it to reliably mill a decent chunk of your opponent's deck, it's playable. Don't ever cast it with 4 lands in play though, that's just stupid.
Posted By: Sliver_Legion (8/12/2012 8:11:35 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Somehow this has decent synergy with Hedron Crab. "Remember all those lands I've been topdecking? Well, choke on THIS!!"

Oh, who am I kidding. This is playable, but there's so much better out there.
Posted By: Totema (4/30/2012 12:22:59 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Well, considering that Blue can easily find themselves with 10 lands around the end of the game, 4 Mana isn't to much. It's much more viable then some people would think. It's 4 Mana for Milling FOUR cards, that only gets better the more lands you have, WITHOUT, having to increase the cost.

I, personally, think it's better then Variable ColorlessBlue that Mills for X myself. What do you think guys?

Wait, obviously you don't know how many Lands a CONTROL deck would run
all you guys care about is Aggro, GOD FORBID HEIR IS NO SUCH THING AS MILLING!
It's Impossible to win with Mill! Obviously guys who haven't played Mill don't know how good it is!
Posted By: AlphaWolfs (4/29/2012 11:34:02 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


right you are Alpha Wolfs. Also, pretty darn awesome in Green-Blue Commander, when 20 lands is totally reasonable to hit and you can probably flash it back, copy it, buy it back again, then copy it again.

Oh yeah this is totally playable and good. I think Mind Funeral is still the ultimate Mill Card, but this is good too.
Posted By: DarthParallax (4/29/2012 6:49:39 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


WotC needs to adopt the singular "their". Target player puts the top X cards of their library into their graveyard. Everybody learned it was only plural in school, but the singular usage is becoming more acceptable.
Posted By: JimmyNoobPlayer (6/7/2012 10:05:59 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Wow, I am shocked at how little "Some" people think of mill decks.
Posted By: Speednat (4/30/2012 7:01:28 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0