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Community Rating: 3.681 / 5  (69 votes)
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Avacyn's Miracle-Gro®.

"You don't have to be an expert to create a beautiful battlefield."
Posted By: Salient (2/13/2013 7:05:01 PM)


If you cast this miracle or normal cast either way, with a wild defiance in play, would you get 4 triggers by selected the same creature for all 4 counters? I know it works if you spread them out for each creature, but I wanted to make sure if I targeted only 1 guy with all 4, that would be considered being targeted 4 times. Appreciate any feedback.
Posted By: Armont2022 (8/21/2012 8:06:40 PM)


+4/4 for {G}? And your problem is?.....
Posted By: Morgaledh (8/31/2012 3:30:18 PM)


Don't underestimate this card! This happened during one of my matches with my {G} {W} deck at the prerelease:

Turn 1: Plains, Midnight Duelist
Turn 2: Forest, Bladed Bracers
Turn 3: Cast Blessings of Nature for it's miracle cost making Midnight Duelist a 5/6. Another Forest, equip bracers and proceed to beat face with my 6/7 beatstick with vigilance.
Posted By: tcollins (4/29/2012 9:35:16 AM)


Hmm, this could be some wonky tech against undying creatures who haven't already died.
Posted By: lorendorky (4/26/2012 8:57:25 PM)


Miracle infect? t1 glistener elf followed by this or Revenge of the Hunted on t2 sounds pretty good... And it the latter can't even be Mental Misstepped!
Posted By: pedrodyl (4/27/2012 11:23:14 AM)


I think people are seriously underestimating miracle cards. After all, most turns, you're only drawing one card anyway, in which case you're guaranteed to be able to Miracle-cast a card as soon as you draw it. And even if you're drawing two cards a turn, you've still got a 50-50 chance of being able to pay the discounted cost. The only question then is whether it's an effect that will always be useful, since you can't wait to cast it... But any green deck is pretty much guaranteed to have creatures out that would like the boost.
Posted By: sonorhC (4/28/2012 8:35:18 PM)


While blue has the most ways to put a card on top of the library for Miracle to trigger, green is the best at making mana, which means 5cc of this card is hardly an issue even without Miracle.
Posted By: Cyberium (4/26/2012 7:28:23 PM)


People really berate this card for no reason... This is very useful. I like that i can stomp out undying creatures once instead of twice, and pump one or more of my creatures all for 1 mana. Even for 5 it isn't bad in green.
Posted By: nopemx6 (5/7/2012 12:35:01 AM)


Looks like a watered down decree of savergy to me. With the decree, you can pay one more and get four +1/+1 counters at instant speed, uncounterable (by normal counterspells) and you draw a card to boot. Or for the full cost you get the super version of it.
While four +1/+1 counters are quite a lot, and playing that on turn two on some token you got on turn one is quite a nice play... I miss the instant part of it. Also, for five mana you normally get at least a five power creature. So except for the miracle cost, playing a five power creature instead might be more useful. Unless you run a lot of cards that use +1/+1 counters, such as triskelion.
Posted By: majinara (4/27/2012 12:10:44 AM)