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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 3.656 / 5  (64 votes)
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I'm giving 5 stars because I just imagined the look on my friend's face when everyone chips in to make X=20. My friend's Commander deck only has nonbasic lands.
Posted By: Chamale (6/16/2011 2:42:05 PM)
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Tunnel Ignus was my first though when reading this. It's so deliciously evil to cast the Ignus and then sink a ton of mana into this afterwards.
Posted By: GrimjawxRULES (6/17/2011 5:44:52 AM)
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While Zo-zu, Tunnel Ignus, and Ahnk may be fun, game winning strageties with this, remember that searching your deck is basically always a may effect.

Because the contents of your deck are considered a secret (for a lack of a better term), you as a player never have to reveal whether certain cards are in your deck or hand (unless an effect like Surgicial Extraction or Telepathy says otherwise). So when you Collective Voyage for game with some land punishment out, remember that your opponent can choose to search his deck, declare 'fail to find', and foil your win condition.

Of course if your dropping fifteen lands into play and your opponent isn't dropping anything because it would cost him the game, you've probably won anyways.
Posted By: WhiteRaven810 (6/19/2011 11:51:14 AM)
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Try casting this and contributing very little, or not at all. Then save the rest of your mana for Seedborn Muse.

Works more often than you'd think.
Posted By: GracefulInferno (6/17/2011 4:18:27 PM)
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Rampaging Baloths anyone?
Posted By: NoFace22 (6/17/2011 6:18:31 PM)
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Quite surprised to see that nobody has mentioned Archive Trap or Mind Funeral. It will only work once in a casual game, but when it does, you'll get a good laugh.
Posted By: AceMcBruha (8/9/2012 11:08:11 AM)
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I'd bet no one will pitch in much for this if you have Valakut, the Molten Pinnacle or Tunnel Ignus out. You could try, with Valakut it might work if you promise to target the biggest threat on the battlefield. If you have enough mana it might be worth it even if no one else pays, since you might be able to kill someone outright.
Posted By: SwordOfKaldra (6/17/2011 12:03:43 AM)
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I personally not only love the Join Forces mechanic, but absolutely adore this card. I used to run New Frontiers all the time, and this just adds to the fun.
I mean, yeah, you get to see the mana from it last; at least if you're not smart enough to run Amulet of Vigor, but hell, if you didn't, you'd be a doosh, and nobody wants that. I wish I got this in the G/U/B deck instead of Shared Mill.
Posted By: Dr.Pingas (6/21/2011 7:15:04 PM)
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I once played a game where X was 28. Needless to say, we all ran out of basic lands.
Posted By: SocialExperiment (6/25/2011 3:17:50 PM)
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I have 3 different EDH decks, all with green mana. Damia, Sage of Stone, Animar, Soul of Elements, and Rith, the Awakener. Rith is the only one that plays this card (the other two are far more serious decks with the Animar deck being for league play). I have found that the best use of this card is to use it at much more casual tables when somebody sits down with a more serious deck to get way ahead of him on lands. It is a great way to abuse the fact that more casual decks have a lot more basic lands in them. It is very likely that competitive deck guy will only be able to find a couple lands while the rest of the table drops 15 lands in and the game quickly becomes more balanced. Overall a nice card for casual multiplayer tables but it has no place in more serious decks (this is by design and a good thing).
Posted By: kenethare (1/24/2012 9:24:02 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0