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Community Rating: 3.234 / 5  (47 votes)
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Poor man's Cryptic Command, and this poor man ain't complainin'.
Posted By: HuntingDrake (9/22/2011 6:08:11 PM)


I like the idea of casting this, returning your snapcaster mage, then casting snapcaster mage to flash this back and return the snapcaster mage again. That will put a frown on the face across the table.
Posted By: Amnesigenic (9/25/2011 10:32:05 AM)


Will make you say unsavory things under your breath in drafts for the next few months.
Posted By: Faralay (9/23/2011 11:21:38 AM)


Yeah, you could make a card that costs one more than Cryptic Command and does like one-sixth of what the Command can do. And it still looks pretty reasonable for a card.
Posted By: Gabriel422 (9/23/2011 1:09:32 AM)


Better than it seems. Can be absolutely crippling at times.
Posted By: Guest1381794618 (2/18/2012 12:10:16 PM)


Too expensive to cast.
Posted By: Axelle (9/23/2011 8:23:00 PM)


It's decent. Counter a Spell and bounce an opponent's land.
Posted By: Singe (9/25/2011 1:15:11 PM)


Suits flashback decks in my mind, oddly enough. First off there's the mentioned fun of Snapcaster Mage being bounced, but then there's just how flashback works as a mechanic. You need more mana, generally, to utilize flashback, mitigating this card's high cost by quite a bit, and it's based on card advantage, so countering a spell and bouncing a permanent certainly fits that bill as well. You don't always need a card to be as efficient as possible to do plenty of damage with it-- just look at geistflame as a prime example (4 of them can potentially kill 8 creatures, yet because it's not shock or lightning bolt level damage it's overlooked). Glad it's not a 1UUU cost or the like, though... possible to splash quite feasibly with just 3UU.
Posted By: Zaneshift (10/6/2011 12:10:06 AM)


Great in limited for late games. I had my Balefire Dragon & Ashmouth Hound attacking, but my opponent had a Curse of Death's Hold out on the field. I figured he was holding on to a Rebuke, so I waited for it to be played, countered, bounced the curse, ended the game. My opponent, being a weekly standard player, said something under his breath about 5 cost counterspells.

This could have some uses in a counter control deck running 8+ counter spells since you're getting the utility of a bounce spell without having to give up a card slot for it. But most likely it's just for limited shenanigans.

Posted By: SeiberTross (10/10/2011 2:55:54 PM)


A solid card. It is a poor man's Cryptic Command, but a somewhat weaker version of an incredibly powerful card is not a bad thing. Admittedly, this probably won't see much play in Standard, but in Commander, this card just earned itself a solid spot among other counterspells that do more than just counter. The ability to counter a spell and bounce something - such as a big creature that was getting in the way - is well worth considering in Commander. Finally, it lets you play politics - counter player 1's spell and bounce player 2's creature, for example.
Posted By: Radagast (11/17/2011 9:19:58 AM)


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