Poor Changelings.
Posted By:
mrredhatter
(10/2/2009 7:17:52 PM)
I just thought of something: Suppose you play Crib Swap on your opponent's creature. Then, you activate the Informer's ability on Strongarm Thug. Then, you use Rathi Assassin to put Strongarm Thug back on the battlefield. The Thug says Mercenary card, not Mercenary permanent card, so you can return Crib Swap back to your hand. Then rinse and repeat. The process is pretty slow because it requires 3 pieces and a lot of mana, so Heartstone could speed this up. What do you guys think?
Posted By:
a7141988
(4/12/2010 1:16:28 PM)
@a7141988 - it's OK, but there are better combos out there with less cards and less mana. Might be fun in casual though.
Posted By:
djflo
(6/11/2011 11:34:02 PM)
Worst attempt to dodge something ever. Haha unless you want to run a WB rebel mercenary deck.
Posted By:
Omenchild
(12/28/2009 9:23:35 PM)
Because Mercenaries totally needed a hoser. Remember all those tier 1 Mercenary decks in standard?
Posted By:
Fireballmage
(5/24/2012 11:29:06 PM)
Lots of fun in a U/W rebel deck when used with Amoeboid Changeling, especially if you have a Training Grounds out.
Posted By:
starwitness
(5/12/2012 2:47:37 PM)
You know, I've always thought that it's actually the Mercenaries that should be white aligned and the Rebels that should be black aligned, as black is more about freedom and the rejection of authority than white is, at least.
Posted By:
Tiggurix
(10/16/2012 1:18:50 AM)
Great anti-Mercenary tech. The only problem is, Mercenary tribal was so bad it was practically its own anti-Mercenary tech.
Posted By:
RunedServitor
(2/18/2013 12:17:36 PM)
Rebel Informer
This was just the inverse. I am sure that Rebel Informer was more relevant, but they made it a duo to make more sense.
Posted By:
Bbone37
(3/19/2014 9:15:06 AM)