x If you're looking for a specific comment, check the other printings as well.
Player Rating:
Community Rating: 1.227 / 5  (33 votes)
The player rating is the overall rating for the card taking into account all player rating votes.

Popular Comments
Hide Comments
Only show me comments rated:
12 >
If you were devoting a slot to this, you might as well have put a basic land in instead. Then you can replace the one that's destroyed.
Posted By: InsertNameHere (2/16/2011 10:00:56 AM)


If you heared about a global one-drop enchantment that provides shroud you wouldn't believe this could possibly suck, but that card actually manages to do that.
Posted By: Mode (8/9/2011 5:22:07 AM)


How am I supposed to protect my Sheltered Valley with this?
Posted By: bhunji42 (9/15/2009 1:29:46 PM)


This cards less than terrible.
Posted By: Pontiac (4/6/2011 10:46:05 AM)


Consecrate Land seems more solid.
Posted By: mrredhatter (10/4/2009 5:06:08 PM)


My mouth is literally agape. This, this... card, why? Why does it exist? What purpouse could this possibly serve?
Posted By: TPmanW (1/24/2012 10:11:41 PM)


If you were facing some sort of casual land destruction deck, this would be PERFECT sideboard material. Why so much hate?
Posted By: firechao (2/15/2012 11:13:29 AM)


This should just say "Lands have shroud."
Or "Basic lands you control have shroud."
Posted By: Kryptnyt (8/19/2012 12:08:49 PM)


In Prophecy this wasn't such a bad card. Still isn't if someone keeps hosing you with land destruction in casual games.

Prophecy had tons of cards that asked you to sacrifice lands. It also included some land destruction. If you wanted to sacrifice lands to pay for abilities (like Squirrel Wrangler) and your opponent played Keldon Arsonist, well, you were screwed. It also worked in-set with things like Living Terrain. Sacrifice land to any number of abilities available and give your 5/6 forest shroud.

I don't particularly like the design of Prophecy, but I can see why this card made it to print.
Posted By: roguepariah (3/9/2013 8:41:26 AM)


Potentially good sideboard against *very* efficient land removal. If someone starts locking you down with Raze, Sinkhole, ritual'd LD, or similar; you don't have 3 mana for Crucible of Worlds, Terra Eternal or similar. You get 1 mana.

This is one of the few cards (if not the only one) that allows your white-weenie to continue unhindered. Remember that the deck locking you down *is* making their land drops and *is* working towards a win con. Completely hosing their deck is an effective strategy IMO.
Posted By: blurrymadness (6/5/2013 1:03:40 PM)