x If you're looking for a specific comment, check the other printings as well.
Player Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 3.306 / 5  (80 votes)
The player rating is the overall rating for the card taking into account all player rating votes.

 
Popular Comments
Hide Comments
Only show me comments rated:
 stars.
1234 >
A more versatile Overgrown Battlement, honestly though? I'd play both. That's some lovely acceleration together.
Posted By: brilliantmumbler (9/25/2012 6:12:09 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


The perfect compliment for my Wall of Kelp deck!

Seriously though, it's not as blatantly awesome as Overgrown Battlement, but for limited situations where you need lots of green mana acceleration that produces non-green mana, this is well worth the extra 1CMC.
Posted By: yyukichigai (9/28/2012 9:39:46 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Defenders are actually looking pretty good now, between this and Doorkeeper. Not metagame-changing, but they're more dangerous than you might think.
Posted By: Continue (12/13/2012 11:07:11 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This would definitely be interesting in a defender/Wall EDH deck. Maybe with Rolling Stones and Doran, the Siege Tower...
Posted By: SyntheticDreamer (9/25/2012 7:39:56 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Defenders in Modern!? Make it happen someone. combo him with Ludevic's Test Subject.
Posted By: lorendorky (9/26/2012 12:30:39 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Vent sentinel, Overgrown Battlement, and probably Comet Storm or Blaze/Fireball. Probably add a blue draw spell in there somewhere, like Blue Sun's Zenith, and probably some dirt cheap walls that cost 0 or 1 to help boost your mana.
Posted By: RAV0004 (9/28/2012 3:31:19 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Ok this one is going to go right into my new mill deck along with chronic flooding, increasing confusion, doorkeeper, fog bank, gatecreeper vine, etc. I may do self or opponent mill but im highly considering running forbidden alchemy, skaab ruinator and desolate lighthouse. Hell, I may even put unburial rights in there too if i self mill... Gotta figure something out. But oodles of mana makes for massive increasing confusions.

This guy belongs in lots of decks, mill being the most obvious since you don't attack to win. Next I think is door to nothingness which is followed closely by hydra and fireball decks. Fun times, cost appropriate and he gets lots of mana for you real quick.
Posted By: Vakyoom (9/30/2012 3:31:37 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Infinite Combo with Galvanic Alchemist as long as you have a total of 4 defenders or more. May sound a bit of a all-in combo at first, but combined with guild mages that's an infinite repetition of an effect using mana of any type and each axebane will provide you quite a bit of mana to play with until you reach that critical mass.

I'm currently trying to make a GWU mill deck using this, with Trostani, Selesnya's Voice and Vitu-Ghazi Guildmage to help keep my life total up and set up populates when profitable (including for a potential infinite health combo). Cackling Counterpart also makes an appearance with several potential combos (Including simply being used to provide another defender/axebane guardian/ Galvanic Alchemist.

Having two Galvanic Alchemists in your deck (or cackling counterparting one) lets you set up an infinite combo between the Axebane Guardian, galvanic alch, and a doorkeeper to i... (see all)
Posted By: Everlastingwords (10/2/2012 7:10:56 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


@lorendorky
Happening as we speak. Running him in Standard along side Ludevic's Test Subject, Grave Bramble, Doorkeeper and a bunch of other defenders. With the help of some Jarad's Orders, I can fish for another guardian and drop Worldspine Wurm in the graveyard, (which triggers the wurms effect). With two gaurdians and some other 2/3 drop creatures keeping me safe, I can get my wurm out as early as turn 7. Throw in a Disciple of Griselbrand to sack the wurm (which gets me 3 smaller wurms) or my Tree of Redemption, I'm good to go. I leave four Devil's Plays too, just for an alternate win condition.
Posted By: DeFectiveDeity (10/7/2012 7:05:10 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This and Door Keeper hint at a nice defender deck in the waiting.
Posted By: Purplerooster (10/8/2012 7:56:23 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0