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CommonBond: apply directly to the creature.
Posted By: Ironsharp (9/25/2012 9:46:20 PM)
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This is actually really tame for Raymond Swanland art.
Posted By: SyntheticDreamer (9/25/2012 7:48:33 PM)
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Granted it's an instant rather than a sorcery, but I think I still prefer Travel Preparations for doing more than mid-combat machinations (i.e. things like enabling graft and removing persist counters).
Posted By: SkyknightXi (9/25/2012 8:07:20 PM)
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"This card gives me déjà vu."
@Blazephlozard: It does? Try the variant from the first Ravnica cycle then. It gives you a déjà vu of a déjà vu.
Posted By: Mode (9/29/2012 10:34:45 AM)
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This card gives me déjà vu.
Posted By: Blazephlozard (9/25/2012 3:15:58 PM)
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@Eternal_Blue

These are counters, not temporary +1/+1 boosts.
Posted By: myztikrice (9/30/2012 12:08:42 AM)
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This is a brutal spell against Unleash creatures. "Oh, so you didn't make your creature powerful so you could block? How cute..."

But this is amazing with Wild Defiance. I think that kind of deck might become viable, with Giant Growth returning... to RAVNICA (LOL!)
Posted By: Ferlord (10/7/2012 9:15:48 PM)
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@Ferlord:

It's only great with Wild Defiance if you make sure to target two different creatures. Common Bond only triggers Wild Defiance once if you target the same creature with both +1/+1 counters. From Wild Definace's rulings:

"5/1/2012 If an instant or sorcery spell targets the same creature you control more than once, Wild Defiance will trigger only once."
Posted By: lukemol (10/18/2012 4:16:52 PM)
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So with the "Heroic" keyword coming up in Theros, this could end up being a bit of an archetype staple if that ends up becoming a big thing, since this can trigger two of them at once.
Posted By: Lancer873 (8/31/2013 5:42:51 PM)
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I missed Seeds of Strength which was GreenWhite then pumps up to three creatures.

With this you put +1/+1 counters on 2 creatures, for 1GreenWhite. Seems good enough.
Posted By: ExzcellionGamma (10/1/2012 1:10:10 AM)
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