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Community Rating: 2.848 / 5  (56 votes)
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A lot of you guys seem to be really underevaluating Evasion for limited in this set. Swampwalk is often better, and sometimes worse of course, than Flying in RtR. And no one would shake their head at a 2/1 flying Scavenge for this cost, no sir.
Posted By: Justice1337 (10/31/2012 10:21:01 AM)
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Don;t see why everyone hates this card so much, I mean a plus 2/2 on a creature after this one has died can really make a difference, especially when you combine it with sacrifice thingies
Posted By: Blasphemale (11/25/2012 6:19:22 AM)
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I don't know why people have such a problem with this card, what more could you want with it? It's evasive, has legs, and can boost your other bodies after it's served it's purpose for a reasonable price. If you don't see the versatility in this card then there is something wrong.

I know that it isn't always going to find it's way into a deck, but if you have space left and you enjoy piling up your graveyard with cards like Grisly Salvage or even Faithless Looting, then I would hope you'd at least glance over this card. I myself found that it can really come in handy in my BR Vampire deck. If I really need a chump blocker for some reason, the guy's there for me. I use a Faithless Looting to scout for some more lands or creatures, he's the perfect discard fodder. I didn't pull a Heir or a Captain for my Exterminator, I can use my discarded Shambler to get him to a 3/3 turn 3. My opponent just happens to be playing a black d... (see all)
Posted By: JamesOnyx (11/25/2012 1:05:49 PM)
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Wizards, we WANT to play Scavenge. We simply can't when most of the Scavenge creatures are useless on at least one of their forms.
Posted By: NuckChorris (9/26/2012 1:33:28 PM)
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@RAV0004: I disagree with that assessment. I've played with and against Golgari in the prerelease, and I have to say, Scavenge is really good. Especially this card, oddly enough, due to its cheap Scavenge cost. I put together a killer Golgari deck at the prerelease, losing only to a timely Supreme Verdict and Ultimate Price. And I have to say, Scavenge is readlly, really good. By itself, it doesn't provide the biggest boosts, I will admit. However, when I put counters on creatures, things got out of hand fast. When I put them on Wild Beastmaster, my whole team grew to huge sizes. When I had Corpsejack Menace out, even this guy provided huge boosts to my creatures. Even without those, Scavenging counters onto Daggerdrome Imp causes massive damage, and the counters do add up really quickly. You put them on a Korozda Monitor? Suddenly, it's a 5/5 trampler coming at you rather than a 3/3. The difference is huge. You're also not... (see all)
Posted By: SomeGuy007 (9/30/2012 8:13:55 PM)
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I can't believe what some of you are saying about this card. As an old school Magic Player I am so disappointed in the lot of you. This card is seriously one of the greatest Common Black Creature Cards I have seen in a long time.

I feel like to ask for commons better than this is like asking for someone to do all the hard work and thinking for you. Pathetic.

This card has everything I could ever want in a single Black Card pull. This card was one of the first commons I pulled out of my very first booster of "Return to Ravnica" and my original reaction to it was "Sweet Jesus, how can Wizards of the coast get away with this as a common!"
Let's take a look at this card for everything that it has to offer us ungrateful players.

1. It is a three mana 2/1. Now I don't know about you young'uns out there, but that right away isn't so terrible. I mean obviously a 2/1 for three cmc is not something I would often go out of my way for but it's decent as a common creature. Obviously it would ru... (see all)
Posted By: Rezzy64 (12/5/2012 1:04:32 PM)
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zombies is gonna be big, so this could possibly be side-boarded, but most likely not.
Posted By: lorendorky (9/25/2012 11:02:42 PM)
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Golgari was the worst guild at the prerelease, and lost all of it's matches. It's kind of sad, but this is why. Even if all of the Salvage creatures had identical salvage costs to their CMC, they'd have still been as worthless as Sewer Shambler.

Unleash doesn't require an extra mana investment, in fact it LESSENS your mana, because your stuff is bigger for less.

Detain is just Gravy on already powerful creatures, like the skyknight or the unblockable spirit.

Populate is ALWAYS attached to something amazing, whether it's a fog, an indestructible effect, or something as crazy as the lifegain of the guild leader.

Overload by its very nature is a 2-for-1, not necessarily in killing your opponent but in getting a more traditionally cheaper spell cast 2, 3, or even more times.

Scavenge requires you to pay, usually a premium, to get a mediocre boost. If you put it on a good creature, you get 2-for-1ed, and if you put it on a bad creature, it's generally worthless, since that thing's go... (see all)
Posted By: RAV0004 (9/30/2012 6:06:14 PM)
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Pros like me prefer our zombies with swampwalk. Having scavenge as well? That is gravy.
Posted By: Lotsofpoopy (9/27/2012 7:46:41 PM)
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Word, NuckChorris. Word.
Posted By: LordOfTheFlies87 (9/27/2012 9:32:52 PM)
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