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Community Rating: 4.020 / 5  (100 votes)
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To those who wonder how to make up for the lost card advantage:
First, stop wondering, if you're making a creature every turn than it's _not_ a waste in card advantage, you're just using the cards in a different way.
Secondly, we now have Erebos, God of the Dead, Dark Prophecy, Read the Bones, and Crypt Ghast to give you all the cards and mana you'll ever need.
Posted By: MageofVoid (9/22/2013 10:16:38 AM)
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And suddenly you realize that there is no such thing as a card dead in hand. You realize that every card can have a useful application, you just weren't didn't see it before. You realize that everything...is RAT.
Posted By: RamenAwesome (1/4/2014 10:30:47 AM)
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At my comic store, in our limited play group, no matter how inexperienced you are, you DON'T pass an opened Pack Rat. You just don't

Someone got two in a pack, and went 38 swamps. They won 3/0, but mulliganned to 3-5 each time.

it that fair? Maybe not, but on turn 2, what counters are you going to have? You'd best mulligan to have some removal before it becomes stupid...
Posted By: Ferlord (12/12/2012 9:39:46 PM)
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Just to give you an idea on why people are calling this thing broken in RtR limited. Let's look at the number of mass removal cards in the set outside of rare. (Targeted removal doesn't work since it can make a copy of itself in response the turn it comes out)

...

Yup, none. Hope you saved a counter for this!
Posted By: Moxxy (12/10/2012 2:48:06 PM)
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If this is your RTR pack rare, and you DON'T snap pick it, YOU'RE DOING IT HORRIBLY, HORRIBLY WRONG. I don't care if it's not in your colors. You can MAKE it be in your colors. Even if not, you should pull it so someone else can't.

This guy is the bomb of bombs. As long as you have him, a swamp, and any other land (even a gate!) in your opening hand, chances are good that you will win the game.

This guy is weak against two things: 1) Immediate answers (killing him the moment he hits the field) and 2) Mass removal (Supreme Verdict). However, those two things are both rather rare; dropping him on turn 2 means your opponent is limited to removal that costs 2-3 or less; that's a pretty low bar to set. Mass removal is equally as rare as Pack Rat itself.


Similarly, if you have the ability to remove your opponent's turn 2 Pack Rat, and you don't, you're also doing it horribly, horribly wrong. Take it from the guy that played it; he gets out of con... (see all)
Posted By: Doghealer (5/18/2013 10:27:24 AM)
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Do NOT let this guy past you in a draft. There's a chance you won't live to regret it.
Posted By: the_sixth_degree (2/27/2013 6:26:42 PM)
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I definitely like this. There's no such thing as a dead draw when everything becomes a split card for flash rats.
Posted By: Grumman (12/11/2012 2:18:27 PM)
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It takes a special kind of card to have a Limited strategy centered entirely on using just the one card and a stack of basics. Meloku and Lost in the Woods also come to mind.
Posted By: Continue (6/18/2013 1:45:21 PM)
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I always liked Swarm of Rats, especially ever since there was Swarmyard to keep "the swarm from the yard".

Now we get a card that's not only strictly better by having a variable toughness,
but by getting a ridiculously useful ability on top of that as well?! 5/5 from me.
Marrow-Gnawer will be very pleased to hear that.

Splash blue for Training Grounds and things get rather ridiculous.
Esepcially if you discard cards that you can make a good use of in the graveyard.
Posted By: Mode (9/29/2012 12:23:13 PM)
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I'm hoping they make a Rats vs. Squirrels duel decks!
Posted By: Arachibutyrophobia (9/28/2012 7:45:29 PM)
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