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Community Rating: 3.480 / 5  (50 votes)
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At first, I was like "WTF RED DIVINATION YER OUTTA LINE WIZURDS"
But when I really think about it, it makes sense, and it fits in with red.
Divination(blue): "Let's think about this a little more. It's okay to spend a little more time(mana) as long as we can get the results done a-okay."
Sign in Blood(black): "JUST SHUT UP AND TAKE MY LIFE I just want some cards."
This(red): As I see more and more cards, I notice one thing: red really likes to gamble. It really does! Faithless Looting, Desperate Ravings, Mad Prophet, etc. All of them have this one thing to them: you don't know whether or not what you draw will be worth more than what you discard. It's really like gambling, and this is no different.
I shall give this 4/5, because of how well Sign in Blood works out. Despite having to discard, I can see the discarding part becoming an advantag... (see all)
Posted By: Binaro (7/16/2012 7:07:41 AM)
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I've been running Dangerous Wager for red card draw recently. This works better as a hand fixer than as draw, and would occupy a different place. Not shabby, good as a common.

3.5/5
Posted By: ereidivh (7/5/2012 8:05:54 PM)
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As has been said multiple times already - this card is NOT amazing unless you have something useful to do with the discarded cards.

It is an important feature of the colour pie that Red does not get the same raw card advantage that blue does. This card is a net zero for two coloured mana, but provides filtering. It CAN be useful if the selectively discarded card is useful in your graveyard.
Posted By: fibonacci112358 (7/17/2012 1:50:39 AM)
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The only reason I wouldn't play this card is because it costs two red.
Faithless Looting has taught us that drawing a net of -1 card can still be playable. We're still in Innistrad standard so cards still go to the graveyard. It would be better if the discard happened after but that's ok. You're still digging two cards deeper in your primarily red deck. So there's only Searing Spears and bum burn spells to pick from, but let's get creative. It's basically...look at your hand, choose target reanimation target/flashback spell and discard it. Draw two cards.
Posted By: MindAblaze (8/1/2012 12:06:22 AM)
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It's a good idea as red is usually hurting really bad for draw. The issue is that cost - double red can be very hard to hit early if you're not mono-color, which is ideally when you'd want to play this. Most likely your other color is going to have a better, more accessible draw spell.
Posted By: NefastusAmph (7/5/2012 5:26:43 PM)
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Likes to be reverberated, as the discard won't be copied as well, making it RedRedRedRed : discard a card, draw 4.
Posted By: jsttu (7/6/2012 5:32:50 AM)
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If Madness comes back in Ravnica all of this red discard draw tech will be instantly buffed * a lot.
Posted By: lorendorky (7/6/2012 2:36:08 PM)
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After playing this card, you will have as many cards on your hand as before, except that you also paid two mana. And if you play reanimator, you also play black, where the double red mana cost here hurts a lot.

Sure, you can dump anger in your graveyard,though you could also just play it and deal some damage or block some. And you reach threshold faster, but book burning does that more efficiently. 1.5/5

@jsttu:
You are not correct. If you reverberate it, then you spent three cards (this card, the discarded one and reverberate) to draw four. Or in other words: you spend far too much mana and a combo to increase the number of cards on hand by one.
Posted By: majinara (7/13/2012 6:30:37 AM)
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Wow, this will be awesome for my UR Delver deck!
Posted By: Shadoflaam (7/7/2012 6:10:32 PM)
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I believe that this will always put a counter on Pyromancer Ascension. Can anybody confirm / tell me why this isn't the case (as I will likely put it in my deck if it does)
Posted By: darkgnosis (7/11/2012 1:16:26 PM)
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