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Also: Hatching Plans.
Posted By: Ctoaun14 (4/16/2010 10:23:56 AM)


1. Ertai, the Corrupted
2. Lullmage Mentor
3. Sea Scryer
4. Carnival of Souls
5. Intruder Alarm
6. Soul Warden

Other recommendations: A sacrificial creature to start the process.

The process:
A. The opponent casts a spell, you pay Blue and sacrifice a creature to counter it.
B. Once this resolves, you just countered an opponents spell, so Lullmage Mentor activates giving you a creature token.
C. Since you just got a creature, Carnival of Souls takes 1 life, and gives you one black mana.
D. Again, since you just got a creature, Soul Warden gives you back the life you lost in Step C.
E. Yet again, since you just got a creature, Intruder Alarm untaps everything, including Ertai and the Sea Scryer
F. You have Black in your mana pool. If another spell is cast, tap the ... (see all)
Posted By: Tonymitsu (3/26/2011 10:18:48 AM)


Hey there, Parallax Wave and Parallax Tide! I heard you like to leave the battlefield at instant speed.

Unfortunately, Rancor can't be replayed on your opponent's turn. You'd need something like Vedalken Orrery to pull it off effectively. Plus, that would require a four-color deck. Maybe Brilliant Halo, Despondency, Launch, or Spirit Loop would be easier.
Posted By: Ragamander (11/14/2011 3:02:44 PM)


I guess the white part is the "sacrifice an enchantment" part. There have been a number of white or white-blue cards that are about sacrificing enchantments.
Posted By: majinara (6/30/2012 6:36:35 AM)


He's part white because his ability manipulates enchantments, which is generally a white ability.
Posted By: Nagoragama (3/16/2013 11:13:40 PM)


Flavour: Keep sacrificing Squee to excellent effect.
Posted By: LordRandomness (5/3/2013 6:41:37 PM)


Best used with enchantments that return to hand. Rancor is the most memorable but *not* the best for this guy. Mostly since its not in his colors. Better to use Brilliant Halo, Cessation, Despondency, Diabolic Servitude (For the creature, not the enchantment), Fool's Demise, Fallen Ideal, Launch, Sleeper's Guile, Slow Motion, and Spirit Loop.

See: 10 auras in his colors with the "Rancor" effect without having to splash green for Rancor. Several of them are quite playable too. Only reason people say "Auras stink" is because if the creature dies your out one whole card. If it was a negative-effect aura, you would have been better off controlling or killing it rather than weakening. But the auras I listed above are different. Since they come back they aren't disadvantageous (or at least AS disadvantageous).

All-in-all, his major advantage over Ertai 1.0 is the fact he is three colors, giving you more options in EDH. The {U} cost is much nicer than the {2}{U}{U} cost as well, le... (see all)
Posted By: kitsunewarlock (2/28/2010 5:41:07 PM)


Its amazing how many decks Sengir Autocrat and his 3 serfs can be useful in.
Posted By: Etregan (11/17/2009 1:18:33 AM)


I have seen a plethora of amazingly good cards before, and Ertai by far is probably one of the best. His ability is simply astounding, granted that you have several tokens in play or creatures (or enchantments) that you don't need, allowing you to control exactly what your opponent plays through-out the rest of the game. This definitely fits right in the with the esper colors; restrictive abilities that neutralize the opponent and allow you to control them. The only downside to Ertai is that if your not playing tokens or lost of enchantments then it can become quite difficult to use him effectively. Also Ertai's ability can only be played once per turn, but with cards like Thousand-Year Elixir and other untapping abilities this minor weakness can easily be overlooked.
Posted By: SavageBrain89 (6/11/2009 6:41:19 PM)


Why is he white?
Posted By: 1maketoilets (7/5/2011 5:04:46 AM)


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