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This card is the single reason why Werewolfs became a viable deck with DKA.
Huntmaster of the Fells probably makes them a Deck to Beat.
Posted By: Vividice (1/27/2012 8:26:48 AM)



As a player who has been running Werewolves since Innistrad, the revealing of this card was a godsend. Plus, it gave us another lord alongside Mayor of Avabruck/Howlpack Alpha, making RedGreen Werewolf a viable Standard deck build at last. Just be sure to pack as many Moonmist as possible, epic synergy with this guy!
Posted By: TheWallinator74 (2/25/2012 12:04:37 AM)


Sup Wurwolves, ready to be NOT *** awful? Cause boy, do I have a card for you.

Not even mother *** Legendary. Stack them wolves, lodsacounters!
Posted By: Dolorosa (1/26/2012 8:34:21 PM)


Sup, I heard you like Werewolves, so we put more Wolves in you're Werewolves so your Werewolves will always stay Werewolves!

Anyway, I drew TWO of these puppies at the pre-release today, as well as the Wolfbitten Captive and several common red Werewolves. I never managed to get an army out, but once had both in play, pumping each other. Loads of people played red, so the intimidate was not always effective, but generally, they were probably my best creature.

Gives a great boost to dedicated werwolf decks.


Trivia: This card's name is identical in German, because it is German. It kind of means "Everwolf", as in "Always a Wolf" which is an apt de***ion of how it interacts with the werewolves.
Posted By: Lord_of_Tresserhorn (2/25/2013 6:39:44 PM)


@Caleb4717: No, they are referring to the fact that Huntmaster of the Fells cannot transform back and forth when alongside this card, which is the main point of his existence. Without his turning effects he is just a 4/4 with trample for 4.
Posted By: Paprik (12/27/2012 2:54:42 AM)


The one true werewolf lord.
Posted By: Arachnos (1/15/2013 1:30:08 PM)


Immerwolf, Timberpack Wolf,Garruk's Packleader and Feed the Pack. Sounds like a fun wolfy deck!
Posted By: TowerDefender (6/5/2013 12:51:18 PM)


Cool card. I wish it had better art and/or a little flavor text though...


I've been doing a lot of thinking about this card lately, mainly because I basically bought an entire Warewolf Deck online and it's currently being shipped to me. Anyway, I hear a lot of people on both this thread and other warewolf threads complaining that there needs to be more cards punishing players for casting spells, and then I hear those same people complaining that Immerwolf here doesn't combo with Huntmaster of the Fells... and I have to say that HuntMaster is the answer to those problems. Yes his best attributes are when he's transforming, but he's still a good combo with Immerwolf. Immerwolf buffs all your other wolves/warewolves and doesn't let them change back, which is awesome. A stampede of normal warewolves will prove more useful than huntmaster time and time again, not to mention he doesn't make a bad warewolf himself even if you only get his 2/2 token and 2 damage to... (see all)
Posted By: Cygore (6/11/2013 12:35:41 AM)


@jcourie: Yes, they pump each other, but not themselves. Two Immerwolves give each other +1/+1, three Immerwolves give all Immerwolves +2/+2, and four Immerwolves give all Immerwolves +3/+3.
Posted By: CapnShapiro (2/22/2012 9:11:48 AM)


The name could be translated as "always wolf." Which makes sense considering the effect.
Posted By: Saikuba (1/31/2012 10:02:35 PM)


Gatherer works better in the Companion app!