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Community Rating: 3.884 / 5  (121 votes)
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Reminds me of Evil Dead.
Posted By: LocoLarue (3/13/2012 11:00:20 AM)


In a world full of cool hats, this zombie takes a floor for a hat.
Posted By: kazenpaus (11/21/2012 3:50:30 PM)


Almost like the rival of Tragic Slip, for one mana both cards blur the line of life and death. While Tragic Slip is a straightforward creature kill, Undying Evil is a super versatile card.
Posted By: Cyberium (1/26/2012 10:52:37 PM)


Combos with Wurmcoil Engine; you get the tokens and a stronger Wurmcoil that makes more tokens. How is this fair at all? Who cares, you're killing the opponent big time.
Posted By: ichorNet777 (1/26/2012 9:20:38 PM)


Augur of Skulls for 4 discard on T3.
Posted By: blurrymadness (7/19/2013 9:18:03 AM)


Goes quite nicely with things that have Persist. Kitchen Finks comes to mind.
Posted By: Totema (1/27/2012 12:09:28 AM)


This card is going to be a house in any format where it is legal. Of course, Standard and Pauper, but even Modern, Legacy and Vintage. It's everything you want it to be. A counterspell for both targeted and untargeted removal, better than something like Vines of Vastwood or Brave the Elements in that it's less timing dependent and works for sweeps and sacrifice effects. A combat surprise to induce unfavorable blocking, such as Harm's Way etc. An unabusive Unearth in that it gets back a creature of the type that has already been played and died, only one of any cmc at a +1/+1, albiet at a bit of a timing restraint. A Momentary Blink in that it counters targeted removal and allows you to trigger etb effects again. In Standard, it pairs perfectly with Snapcaster Mage. In Pauper, it's perfect with Mulldrifter evoke. It Vintage/Legacy/Mo... (see all)
Posted By: Justice1337 (1/28/2012 1:00:54 PM)


@: linkfiend
I don't think that does what you think it does...
once it 'dies' and hits the graveyard, and then comes back, it's a brand new fresh copy of the creature (other than getting a +1/+1 counter) with no memory of it's previous effects - the 'Undying until end of turn' won't apply beyond the first trigger.
Posted By: PastProphet (1/29/2012 10:12:16 AM)



Removal dies to this!

Use on critters like Snapcaster Mage and Black Cat for double the ETB fun.

This can even save a creature from Dismember, or the powerful new Tragic Slip.

And as one of the only cards in the game that can prevent a sacrifice,
I give it about three weeks, TOPS, before someone does something *completely* awful with this.
Posted By: drpvfx (1/30/2012 10:16:05 AM)


Okay, let's see...

-Saves creatures from damage, kill spells, most board wipes, being sacrificed, having zero toughness... it even protects your legendaries from being cloned!
-Repeats ETB triggers, gives a free sacrifice, and enables leaves-the-battlefield triggers without actually requiring the loss of your creature.
-Allows a free chump block, or lets your creature survive mutually-assured destruction.
-Returns to the owner's control, letting you get back your stolen creatures.
-Makes the creature stronger.

For ONE mana. As an INSTANT.

Yup, that's a five.
Posted By: MisterAction (6/29/2012 1:48:04 PM)


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