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Almost strictly worse than Tangle

Tangle has both abilities without the need for you to be reduced to near death and is also cheaper, but it cannot tap creatures with vigilance like this can

Though in a Limited environment this is the closest thing you get to a Fog
Posted By: Paladin85 (1/26/2012 10:58:38 PM)
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@DarthParallax: I hate to disagree with you (you in particular), but I have played many EDH games where I was able to leave 1 mana open, but not 3. And majinara is right that 5 life is a very dangerous place to be, since it is a good bet that any single player will be able to kill you on their next turn, especially if any of them are playing red or black.

I'm not sure how useful this will be in any format. If you don't have <6 life, it really is just a bad Fog. In casual, it's pretty much just a bad Tangle. At best, it's a conditional Sleep that only works on attacking creatures, thus defeating the whole point of sleep as a way to stop attacks for a turn AND clear the path for your own attackers.

So, its usefulness is basically going to come down to how feasible it is to stay at a low enough life total to satisfy Fateful Hour without dying, outside of casual, legacy, and vintage which have Tangle (unless you don't own... (see all)
Posted By: Lord_of_the_Real (1/28/2012 2:47:23 AM)
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This card won me a game at the Dark Ascension prerelease event; it was very close and seeing the surprise on my opponent's face makes this card all the more memorable to me. XD
Posted By: Scry_Kane (1/31/2012 11:57:33 AM)
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Commander Review; +1 card to singleton turbofog. 4/5
Posted By: Kryptnyt (3/20/2012 6:56:03 PM)
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i'm putting this here, because this is probably the best example of how bad the fateful hour mechanic is. special mechanics are supposed to make cards more playable. who is gonna make their life total less than five just to play a not very good sleep. phyrexian unlife? i would erase that. and you would be screwed..
Posted By: abcent1 (11/21/2012 7:50:26 AM)
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Fateful hour seems like a really, REALLY cool idea, but how long can you stay there?

Oh, Worship, lulz.
Posted By: ThisisSakon (1/26/2012 7:46:13 PM)
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Won at the prerelease because this wasn't tangle. Tapped down Geist-Honoed Monk to swing through to win the net turn. Usually a more expensive fog but fun when it works.
Posted By: Myrderous (1/30/2012 4:01:02 AM)
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This is, indeed, worse than Tangle. However, for my pauper deck it may find itself a home. It is a bit costly, but having a potential for two fogs in one card is too much card advantage for me to simply overlook without at least some play-testing.
Posted By: Eternal_Blue (1/27/2012 12:45:10 AM)
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This says one thing - Wizards really hates Turbofog. Which is fine with me.
Posted By: Gabriel422 (1/29/2012 11:21:00 PM)
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Don't like, it'd be one thing if Fog was cycled out of limited but... it wasn't so...
Posted By: Hackworthy (1/28/2012 10:59:38 PM)
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