Madness, reanimater, threshold, and other graveyard style decks could all make good use of this.
Posted By:
Yozuk
(7/31/2010 5:30:52 PM)
has potential for 6 damage with Megrim
Posted By:
Shinigami-2099
(3/12/2011 10:34:21 PM)
This card isn't bad at all. Build a deck around Chainer, Dementia Master and Avatar of Woe and this card is a MUST. For 2 mana you're either feeding Chainer and speeding up Woe's quick cast ability of causing your opponent(s) to lose 4 life. Black has plenty of other ways to rid the field of creatures so even if they decide to lose 4 life lieu of discarding a creature, they just lost 1/5 of their life for 2 mana.. 4/5 easily.
Posted By:
Smauls
(1/25/2011 10:49:16 AM)
What's up with people these days just wanting power cards? Strongarm Tactics has a lot of combo potentials. As Yozuk mentioned, it fuels your own discard scheme, be it madness, threshold, and reanimation. It also target every player in a multi-player game. Do not dismiss a card's simply because it doesn't have a straightforward application.
Seriously, power creeping spoils new players.
Posted By:
Cyberium
(2/22/2011 9:40:32 AM)
Very situational. But at least it has a low mana cost.
Posted By:
Silverware
(8/21/2009 11:55:15 PM)
Awful card. It should have been one-sided or "discards TWO cards".
Posted By:
Shiny_Umbreon
(11/12/2010 1:36:04 PM)
possibly useful for madness decks, but well...
Posted By:
Mode
(1/25/2009 6:07:29 AM)
The only thing that is "subpar" is people's imagination.
Posted By:
face-fister
(5/23/2011 6:03:48 PM)
Can make some combos with madness, but however it's too narrow IMHO... Not that great of a card.
Posted By:
Paolino
(1/20/2012 3:48:25 AM)
reanimate decks
Posted By:
skorpionrazor
(2/24/2012 8:09:29 PM)