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Community Rating: 2.845 / 5  (55 votes)
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Doesn't require mono-black. Doesn't leave you completely vulnerable if you bring it out as soon as possible. This is a good shade.
Posted By: Minus_Prime (9/25/2012 10:11:00 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


People are too quick to dismiss shades. They excel in control where you leave your mana open on your opponents turn. In forces your opponent to make difficult decisions. Do I lose a creature to the shade or can I afford to wait another turn to build up?

HINT: the answer is that both are the wrong decision. Stalling is what you want to do, and these do an excellent job.

While it doesn't have the inherent card advantage (relevant!) of Liliana's Shade, it does a better job speedbumping aggro.
Posted By: A0602 (9/26/2012 9:55:33 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


this guy was a boss in sealed, walling when I needed to stabliize and a finisher after i killed his threats.

one of the annoying thing about shades in general is that when you don't have the mana to pump them, they're weak creatures that die to anything. This guy's baseline allows him to wall small threats.
Posted By: mdakw576 (10/5/2012 4:01:07 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Will stomp your face and not die in draft.
Posted By: LordOfTheFlies87 (9/27/2012 9:35:56 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


It's also important to note that you don't have to play mono black, which is huge in sealed. And if you get two of them, their high toughness means you can swing in for zero and still get them to survive a chump. I had two of them in sealed, and no matter which one you blocked, you where going to take some damage or lose a creature. Shades are great for control.
Posted By: Kelptic183 (10/6/2012 7:39:48 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This guy isn't overpriced. At least not that much. Sure, Liliana's Shade brings out a Swamp for the same exact cost, but it's a 1/1 and can only boost with Black. Here you have something that can take hits and doesn't need BlackBlack to get +2/+2 — you could just as easily use BlackGreen, BlackWhite, or whatever you have at your disposal. Or if you have Training Grounds, all you need is Black. That, in a way, gives it even an advantage over Nantuko Shade. Of course it's situational, but it's there and players will use it. All in all a solid card. 4/5
Posted By: Continue (10/19/2012 10:02:44 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This is an immensely underrated card in draft. On defense, it is at the very worst a wall, and frequently it's a blocker with however much power is needed to kill an attacking creature. On offense, it practically guarantees either a dead chump blocker or at least four damage. It's extremely mana-intensive, of course: Make sure to continue developing your board as needed rather than feeding everything to the shade. It's not likely to die in the meantime: Right off the bat it does not die to Annihilating Fire, and a single pump will put it out of Auger Spree kill range.

Where the shade truly excels is in the late-game, particularly in multiples. There's no right way to block them when you have mana to burn, since you can allocate power however you choose. The shades have inevitability: They will kill anything that blocks them, hit for two or four whenever they go unblocked, and will almost always survive to do it again, turn after... (see all)
Posted By: Cubozoan (1/12/2013 8:39:46 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Spooky man, is this leftover art from Innistrad?
Posted By: lorendorky (9/25/2012 11:03:09 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


All I ask
All I want
Is a shade whose starting power is actually relevant.

And I want my playable insects to stop being insect horror shade hybrids and just be insects instead.
Posted By: RAV0004 (9/30/2012 4:43:24 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Regarding the art: When you see it, you'll defecate cinder blocks.
Posted By: SirMalkin (9/25/2012 11:34:56 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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