This card is awesome. May not win the game right off, but it definitely has won me a game, I get Carnival Hellsteed, he gets Gatecreeper Vine, they fight, we fight, I win.
Works especially with my particular Rakdos deck, as I get a strong early game, then a bit of a slower mid-game (with Chaos Imps and Carnival hellsteed).. This card is definitely one to speed up the process of getting those mid-late game cards. Not to mention, I get a decent-good card out with that for free, my draw is likely another creature, that's at least 2 creatures a turn. (Not that I'm over confident that every upkeep I get a power-house against a weenie, but that has been my experience with it thus far.) That being said I've only gotten to play it three different times.
Posted By:
Admiral_Ferret
(11/7/2012 4:41:02 PM)
EDH gold right here. And I do love the fact that red seems to be the most innovative of all the colors in the pie. This is a completely new effect, never before seen in Magic prior to this enchantment's release. Sure it's clunky and hit-or-miss, but it looks like tons of fun and it's a way for red to cheat creatures out of its deck in a pinch. Originality ought to be praised, so kudos to Wizards and whoever designed this card.
Posted By:
Avensai
(9/26/2012 1:36:45 AM)
Waaaait, this is an enchantment? As in, it repeats? Oh... my. This seems like a treat for chaos decks.
Posted By:
Totema
(9/26/2012 4:02:22 PM)
I could see a rather powerful deck built around this card, mostly because the other cards end up in your graveyard.
But more importantly, I like this card because it's got style. I'll probably never end up playing it, but I'm very interested in seeing what other people do with this card.
Posted By:
Asmodi0000
(9/27/2012 8:50:19 AM)
Probably not good for constructed, but in EDH this gives so many options. Remember, your opponent DOES IT FIRST, THEN you get to decide if you want to free-drop something.
Also, Congregation at Dawn. Worldly Tutor. Brutalizer Exarch. Even in an deck this can combo with Long-Term Plans. Granted, putting creatures on top of your deck won't get them put into play if your opponent decides not to do it (and when he knows you have an Eldrazi waiting there, he likely won't), but you still lose no card advantage.
The milling effect also works in decks with mass reanimation like Balthor the Defiled or Twilight's Call, or in Kaalia colors, Debtors' Knell.
This can even be used for diplomacy. Allow your "ally" to free-drop a big creature. Don't pull out anything.
It's not reliable, and it's not game-winning, but I th... (see all)
Posted By:
Okuu-chan
(9/30/2012 5:12:37 AM)
Epic battle... commencing.
Posted By:
lorendorky
(9/25/2012 11:29:44 PM)
This card sounds like a lot of fun.
Posted By:
RealmRPGer
(9/25/2012 3:14:22 PM)
WotC is really enjoying these (5)(x) costed enchantments this set. I hope the trend continues with gatecrash in the winter.
More late game fuel for mono red or werewolf deck. This would work really well in G/R or U/R with plenty of flashback tossed in for good measure, Things like faithless looting, think twice or ancient grudge.
Too bad koth and his mana ramp is gone... Its up to green now to get this out earlier than turn 6. Still a great card and these 6cmc enchantments will win you games if you plan around them.
Posted By:
Vakyoom
(9/26/2012 2:53:46 AM)
I could rate this a 5/5 for the art and flavor alone. I love this card, even if it's more for fun/casual than competitive.
Posted By:
matteumayo
(9/25/2012 9:36:28 PM)
Gruul is definitely the best color choice for this card. You need red for this card, and green has the biggest (and most expensive) creatures. This means that you're (a) more likely to win the fight and (b) likely to get the best deal.
All in all, great card... I love the flavor and the function.
Posted By:
Zetan
(1/18/2013 7:49:14 PM)