Vexing Devil, obviously. Stab Wound works pretty nicely with it as well. Stab wound turn 3, Vexing Devil turn 4, then you have at worst 6/6 trampler. If you can manage to hit them with a creature first, even better.
Posted By:
Domak
(10/7/2012 11:27:37 AM)
Got one of these at prerelease. Didn't use it there because I played strict Golgari, but looks like it has a lot of great aggro potential. Plus, I love cards with interesting effects instead of Baneslayer Angel-like cards where it's just a bunch of keywords on a good body and cheap cost. In my opinion, those are boring and never much fun to play with.
@Ryjhan- That wouldn't work because Worldfire just sets each player's life to 1; it doesn't deal damage or cause players to lose life. It's like the difference between erasing a 20 and writing in a 1 instead of calculating 20 - 19. So in this case, your Horror would come back and promptly go into the graveyard, unless you dealt any actual damage that turn.
Posted By:
Wurmcaller
(10/3/2012 7:16:55 PM)
I'm skeptical of this in standard. Odds are dropping it turn 3 will be inefficient in all but the most absurdly aggressive decks, and those decks are the same kind that will be very susceptible to a Terminus or Supreme Verdict. If a control deck manages to stabilize against you this becomes useless.
EDH is where this will get played. Black and Red certainly don't hurt for ways to dish out damage to opponents. In a Jund deck with Jarad? Hoo-boy. That's gonna blow up a table or two.
Posted By:
Pinto331
(10/4/2012 5:09:34 PM)
Nice addition to stuffy doll decks with vexing devilish, treacherous pit dweller, blasphemous act, etc.
Posted By:
hardtimesforNik
(10/5/2012 3:34:59 PM)
Best in Commander, but still begging to be used in some silly combo somewhere.
Posted By:
Radagast
(10/5/2012 5:55:35 PM)
The perfect follow-up to cards like Bonfire of the Damned, Burn at the Stake, or Comet Storm =)
Posted By:
MechaKraken
(10/6/2012 7:57:33 AM)
This is fun using any number of ways to flash it out after the opponent who goes just before you swings big at another player in a big EDH game.
Posted By:
Twylyght
(12/6/2012 1:34:33 PM)
I might be able to have some fun with this plus Orzhov's new ability.
Posted By:
MithosFall
(12/27/2012 9:27:51 AM)
This is a very hard card to play, in both Limited or Standard.
In Limited, you're going to have to hold onto some burn spells or until you have a decent army. Since you're usually limiting your choice of what you can use (GET IT?! LIMITED?! HA!), that's easier said than done. Not only that, but you might rather use that burn spell on Are you going to wait until you've got 9 lands to play your Explosive Impact, not considering how many creatures they got by then? I don't think so.
Not only that, but even IF you can get it to a high number, Detain and removal isn't uncommon.
In Standard, singular removal is very common, and big bodies aren't usually a good thing to have.
In EDH, you can deal a lot of damage (if you have Pestilence/Pyrohemia out, or something similar), but again, one big baddie with trample isn't hard to deal with. If it had Hexproof (like Dungrove Elder), that might be more dangero... (see all)
Posted By:
Ferlord
(1/8/2013 11:26:17 AM)
The other day I was playing old school zombies with this card side boarded in since there were 7 players including myself.
I had four zombies, another guy had two, I tapped shepherd of rot dealing 6 life loss to the whole table then playing this guy as a 36/36 trample turn 5, with a second in hand that never hit the table.
Moral of this story? I got teamed.
Posted By:
Osprey_93
(3/1/2013 5:14:44 AM)