turn 2 channel lol
Posted By:
MasterOfEtherium
(4/18/2011 10:52:11 PM)
Lands like these are an obvious trade-off, and whether or not it is useful for you should be determined by your personal play preferences.
But there's one problem: they're non-basic, which is almost always a liability, and limits synergy with other cards. Yet you could also argue that they prevent landwalk, so... Whatever. Take it if you like it.
Posted By:
Weretarrasque
(2/22/2011 8:40:13 AM)
its ok, i guess.
Posted By:
Shadoflaam
(1/21/2011 8:58:00 AM)
the one shot accel offsets the annoyance of coming into play tapped, but i wouldn't play it. once isnt enough to justify waiting a turn for a minor boost.
Posted By:
jsttu
(1/28/2011 7:29:20 PM)