This guy is a house. Great versatility, depending on the deck though. His second ability really shines though. Just think of this against the Titans or similar big creatures. He locks them down indefinitely, so long as you are willing to spend the mana, and can still attack. That is great value, especially on a 2/2 for 2. The first ability does not quite excite me as much, but is definitely still useful. One of the cards in RTR you should not overlook.
Posted By:
NuckChorris
(10/7/2012 11:34:49 AM)
Has a potential combo with Silklash Spider, main problem is that it'll require three colors...
Posted By:
Purplerooster
(10/7/2012 7:50:46 PM)
Last night in a draft, i used this, and multiple other detain spells to lock down the match, until I was decked out. Ridiculous.
Posted By:
NurinsMagemark
(12/29/2012 1:33:27 PM)
At worst he's a bear, on average he can give a couple of things flying, and at best he can lock down a permanent (or two!) every turn. Great in Limited, also seems decent in Constructed. 4.5/5
Posted By:
Continue
(1/7/2013 8:24:37 PM)
*cough* night night Jace *cough*
Posted By:
Redmag3
(1/8/2013 9:59:38 PM)
Training Ground, as always, is killer with guildmages. My goodness, is that Serra's Sanctum I am looking at?
Posted By:
Cyberium
(9/25/2012 11:54:52 PM)
Either toss 'em in jail, or toss 'em in the air.
Posted By:
Asmodi0000
(9/27/2012 9:00:09 AM)
Flying seems like a really weird ability to have on him as so many multi-color UW creatures have it already.
Posted By:
lorendorky
(9/26/2012 12:23:50 AM)
Used this to make my Geist-Honored Monk flying to hit for 10 flying. Worth it for 2 mana.
Posted By:
Satak_Oz
(10/13/2012 3:27:46 PM)