Not only does this card allow blue to handle permanents (one of the color's weakness) it could pretty much win you the game with the one-sided mass bounce, force your opponent to invest. In group games, you would reign.
Posted By:
Cyberium
(9/25/2012 10:38:21 PM)
Yeah, this card just basically screams multiplayer. But the thing I really like about it is that it will never be a dead card. You're not going to be sad to see this in your opening hand, and late game it will often be a godsend. It's really well designed and very splashable. Fantastic card, and thank you Wizards for not making it mythic.
Posted By:
rollinsclone
(9/27/2012 9:32:26 PM)
how can anyone recover from the overload?
Posted By:
Arachibutyrophobia
(9/28/2012 7:19:04 PM)
A number of people seem to misread the card. It's not, at worst, a disperse. Disperse lets you bounce your own stuff, in response to removal or to get rid of an arrest or for whatever reason. Cyclonic Rift doesn't. That's a huge disadvantage. And the overload version is far too expensive imho.
One part of it is super-narrow, the other super-expensive. I'll pass, and stick to devastation tide.
Usually you bounce your opponent's stuff most of the time, so the fact that this doesn't hit your own stuff won't make it "super-narrow". There's a reason why delver ran vapor snag over unsummon; the 1 life loss will go towards your opponents more often than you.
Yes, 7 mana is a lot, but it'll be mostly control decks playing this, which can slowly get up to that 7 mana. The fact that its' an instant makes this much easier to play with as you can hold counters/restoration angel/etc. and then use this for a finisher.
Posted By:
mdakw576
(10/2/2012 6:03:10 AM)
This will see Standard.
At worst, it's a Disperse, which is an effective card anyway.
Otherwise, you basically win the game, or effectively stave off your demise for 2 - 3 turns.
Posted By:
infernox10
(9/25/2012 10:29:11 PM)
Instant win if you can resolve it.
Posted By:
General_Naga
(9/26/2012 3:47:23 PM)
It's the instant speed that makes this thing overpowerd. This might quite possibly be the crutch to keep blue decks competitive; the fact that it's splashable perhaps makes other-color ramp decks downright broken.
Posted By:
nirvava
(10/4/2012 1:11:24 AM)
The art is very appropriate for the blowouts this little gem will cause.
Seven mana for that effect is a *bargain*-
being able to use it as most of a Disperse is just extra gravy.
Posted By:
drpvfx
(10/30/2012 10:26:02 AM)
Hey look, Into the Roil. Oh, look, One sided Evacuation.
Posted By:
TraRobins
(9/29/2012 9:35:37 AM)
Wow, this is crazy. Well costed at base and the overload is basically "win target game". Gorgeous art too. I foresee this being a tournament staple for a long time.
Posted By:
GruesomeGoo
(10/1/2012 12:06:58 PM)