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Community Rating: 4.039 / 5  (181 votes)
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um, is it just me or is this actually better than boomerang?
1U instead of UU
loss of being able to target your own things but thats much less important than opponents
helps to get a lock earlygame (just as effective on a scepter as boomerang)
and late game this pretty much wins

...oh wait "nonland" DAM!....
Posted By: ZirilanoftheClaw (10/13/2012 10:37:33 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Why would this card be banned in Commander? There's a lot worse already being played in the game and if you think of it like any other spell, a seven mana spell can still be countered with a two mana counter.
Posted By: wholelottalove (10/17/2012 8:17:02 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Many say this will auto-win games for you.

That is, if you have some permanents.

That being said, it is STILL very powerful. If you're in a tough rut, like if your opponent has a 11/10 Lotleth Troll with other things, it gives you some time to prepare for a defense/way to win, like a Time Warp or a Stasis.

As everyone as said, the 6Blue cost is a little under-weighted. 4BlueBlueBlue or 5BlueBlue would've been more realistic: this is just begging to be splashed by one or two shock lands.

I must give it an amazing rating like for Abrupt Decay.
Posted By: Ferlord (10/19/2012 10:16:01 PM)
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So it's a one-sided Disperse, but it is also incredibly useful late game (possible finisher, can you say that about Disperse?) and with a little green or artifact mana not that uncastable. 4.5/5
Posted By: themicronaut (10/20/2012 1:29:17 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


love this card, going right into my mono blue edh deck....or just about any EDH deck with blue...1 blue in the overload makes this 100% splashable in almost anything.
Posted By: MANABURNWASGOOD (10/23/2012 8:06:25 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Cyclonic Rift before their turn ends and then Reforge the Soul on your next turn. forthelulz~~~
Posted By: Futureprofit (11/8/2012 7:30:54 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


My favorite use of this card is mass bouncing on their turn during the combat phase (hopefully they tapped out during first main phase) and then if I only have 7 mana, I wait until it's my turn again and then I tap Jace's Archivist to fill my hand back up with more bouncies and screw their strategy up big time.

If I have 8 mana I can do this all on the same turn. Fun times.
Posted By: Xycolian (11/14/2012 2:01:38 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


A great card! Without the overload, a solid bounce spell. But if you get to play the overload, that may very well decide the game! Absolutely destroys token decks!
Posted By: saucyninja007 (11/17/2012 1:29:17 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


If it's overload doesn't win you the game, you didn't deserve to win anyway. Also, as someone said before, the "normal" version as well as the overloaded version are both easily splashable, which makes this card that little extra bit better =P
Posted By: surewhynot (11/22/2012 1:04:45 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


And here we have the latest example of why blue is by far the best color. 7 mana to win the game, if it resolves anyway. What color would counter this? Oh yeah blue lol. If you don't believe me go cast this thing yourself and see what it can do. One sided instant speed board wipe. One sided instant speed board wipe. Think about it.
Posted By: FirstPrime (11/29/2012 9:10:28 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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