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Community Rating: 3.550 / 5  (30 votes)
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He can either take care of a potential blocker, or flicker one of your many creatures that benefit from re-entry onto the battlefield.
Posted By: Speednat (4/5/2012 9:39:09 PM)
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Use this guy with Sundial of the Infinite and his secondary ability essentially becomes

{T}{1}, Skip your combat phase: Exile another target creature.

The second ability can also be used to:
1. Remove +1/+1 counters from your opponent's creatures, or remove -1/-1 counters from your own.
2. Remove your opponents beneficial auras such as Angelic Destiny, or rid your own creatures of limiting ones, such as Pacifism.
3. Trigger enters the battlefield effects on either side of the battlefield.
4. Remove that one big fatty creature from combat so that he can get through and beat face. It can even be better than this if your opponent is playing with creatures with large drawbacks as they enter the battlefield, imagine exiling your opponent's Eater of Days with this.

The flying is just icing on the cake, it gives him even more evasion to help him get through and he possesses to relevant creatures types in Kithkin and i... (see all)
Posted By: tcollins (4/17/2012 10:07:45 AM)
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Love this guy. I want four.
Posted By: NozzDogg (4/6/2012 5:02:09 PM)
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Well balanced power, toughness and abilities make this a fair and fun card.
Posted By: lorendorky (4/8/2012 6:53:46 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


@BastianQoU Sundial of the infinite DOES NOT force the game to go to the end step.

9/22/2011
"If Sundial of the Infinite's ability is activated before the end step, any "at the beginning of the end step"-triggered abilities won't get the chance to trigger that turn because the end step is skipped. Those abilities will trigger at the beginning of the end step of the next turn. The same is true of abilities that trigger at the beginning of other phases or steps (except upkeep)."

Please read card rulings before you call someone out.

@tcollins that Sundial combo would work, but you have to keep in mind that the creature will return on your opponents end step, so it is a cumulative cost exile, but an effective exil nontheless (I apologise if you already knew that). Listen to BastionQoU's advice though, as it is a more effective exile.
Posted By: Syrtees (11/15/2013 8:48:26 AM)
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@tcollins:
You're almost right, but you're not playing Sundial correctly.
Galepowder Mage's ability returns the creature 'at the beginning of the next end step. Sundial of the Infinite forces the game to enter the end step. And since this would be the next end step, Galepowder Mage's ability would trigger, returning the creature to the battlefield.

To exile the creature permanently, allow the turn to enter the end step naturally, allow Galepowder Mage's ability to trigger, and as it is on the stack, activate Sundial of the Infinite. This exiles everything on the stack, including GM's ability, which means that creature is gone for good. Otherwise, just use two Sundial of the Infinites. Just be sure that you don't activate one in response to the other. You have to let one resolve, then activate the next after all the triggered 'at the beginning of the next end step' abilities.

Long winded, I know, but Sundial is worth it. Understanding it correctly will l... (see all)
Posted By: BastianQoU (5/6/2012 6:31:29 PM)
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@tcollins: Yeah, BastionQoU is right. You aren't correctly understanding either of Galepowder Mage or Sundial of the Infinite. Specifically, it doesn't involve ending your turn in the combat phase, but instead in the end step. Galepowder Mage creates a delayed-trigger ability that will trigger on the next end step, meaning it only triggers once. So you end the turn during that end step, which will exile all things on the stack, including the "return that card to the battlefield" ability. Sundial will create another end step, but the delayed-trigger ability has already triggered, and so it is satisfied and won't retrigger.
Posted By: Tynansdtm (6/27/2012 10:03:43 AM)
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Art looks crazy. lol I guess it's a neat card. I don't know I feel more like putting this in an Ajani Goldmane deck than a Venser the Sojourner deck. I'd really like to play Venser as a 'straight man'/'scientist', and this card is just a bit too 'fun' for that. :p
Posted By: DarthParallax (4/16/2012 10:59:41 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Highly versatile card. Trigger ETB effects. Remove tokens. Remove debuff enchantments on your creatures. Remove buff enchantments/equipment on enemy creatures. Remove blocker. 5/5 for a balanced good card.
Posted By: ibasawder (7/22/2012 3:41:49 PM)
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0.51.01.52.02.53.03.54.04.55.0