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Community Rating: 4.118 / 5  (123 votes)
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You know this thing stops;

Morbid trigger
Blood Artist Trigger
Undying trigger
Golgari guild abilities (Scavenge and Dredge)
Anything non-reanimator that uses the graveyard

I really don't understand why they printed this all encompassing, permanent removal spell that hits most strategies that are pre-developed or were developing.
Posted By: GabrielAothin (10/8/2012 1:21:44 PM)


Wizards. wat r u doin. Wizards. stahp.
Posted By: pedrodyl (11/17/2012 11:49:33 PM)


Maindeck a graveyard strategy, win, then sideboard out 15 cards while they sideboard these in.
Posted By: TheWrathofShane (7/29/2013 5:25:33 AM)


@cauldor06, XepherXero, lorendorky:
No, no, and no.

Rule 616.1: If two or more replacement and/or prevention effects are attempting to modify the way an event affects an object or player, the affected object’s controller (or its owner if it has no controller) or the affected player chooses one to apply...

So, if Rest in Peace and Wheel of Sun and Moon are both in play, the graveyarded card's controller (or owner if it has none) would get to choose which one applies.

(There are 3 exceptions to that rule, if you continue reading: self-replacement effects (614.15), enter-the-battlefield under control replacement effects, and copy effects, which are given priority in that order over other replacement effects.)
Posted By: Ender-A (10/10/2012 2:48:32 PM)


I have a love/hate relationship with this card.

On one hand, graveyard hate just doesn't turn up often enough. Part of that is that it becomes expensive for a slot, even in a sideboard, if you don't get it at the right time. A Tormod's Crypt is useless against some decks, and devastating against others when it hits at the right time. There are decks, especially in more casual formats, that instantly fold to this card.

What bugs me about graveyard hate is that it can feel very binary. For two mana this card can undo several turns worth of work and put a graveyard player in a tight spot. Part of surviving this is learning how to balance a yard-based deck. Over-extending and filling your graveyard too quickly leaves you open to things like this, similarly to how an aggro deck can drop it's hand on the board only to get crippled by a Wrath of God. For that reason I don't find it too powerful. History has shown that the graveyard is a very... (see all)
Posted By: Pinto331 (11/30/2012 1:25:25 PM)


but generally I dislike playing things like this in casual. I mean it's okay if it somehow benefits your play, but just to counter a specific deck type? Could just as well play rock-paper-scissors instead.

Just like Red Elemental Blast is okay only if you got something to make cards blue, not just to counter a blue deck. Or Torpor Orb only in an Unsummon deck, since it fixes a major flaw.
Posted By: Dankirk (10/26/2012 12:55:26 AM)


This card makes milling a force to be reckoned with. There are too many cards that shuffle graveyards back into libraries. I still don't see this stopping a first turn dark ritual, entomb and exhume combo, ftw, but its an awesome card that is needed with all the abilities now that utilize graveyards. very balanced in view of scavenge etc.
Posted By: kalel91981 (11/30/2012 6:04:46 PM)


This could be very effective against Dimir decks. For example, it would make Consuming Aberration much easier to deal with, not to mention Wight of Precinct Six and Death's Approach.

I need this card. I can just imagine the look on my friend's face when they realise that their Aberrations are all automatically 0/0.
Posted By: Objection (2/3/2013 3:41:44 AM)


Combo disabler? More like combo enabler.

Energy Field
Helm of Obedience
Posted By: EvilDarkVoid (11/25/2013 12:03:48 PM)


This was the first rare I opened at the pre-release tournament. Right away I decided I want to make a mill/control deck one day.

Now, my favourite decks to play are genuine Reanimator or Recurring Nightmare. Even then I respect this card. It is not over powered; it might be bit much because of how much graveyard hate is in standard right now but as I don't play standard, I personally don't care about that. What I do care about is all of the decks that can get Jin-Gitaxias, Griselbrand or Iona out on turn 1 or 2 on a good draw, never mind all of the other graveyard power combos. I think it's pretty clear all the people complaining about this card are people who use a deck that this would ruin.
Posted By: RecurringMemories (11/12/2012 10:03:52 AM)


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